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		<updated>2026-08-16T04:34:26Z</updated>
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	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4116</id>
		<title>Boo Revisited</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4116"/>
				<updated>2010-06-11T06:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
What was original going to be a sea creature, which turned into a limited ghost character, has become three animated ghosts in this final project. This time, there are three ghosts that hover around with smoother, more randomized movement, an animation loop, and an accompanying noise. In short, three ghosts hover around any face they see. When the viewer approaches, the ghosts become transparent and cackle.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The original version of this project says it all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
To make the tendency to anthropomorphise stronger, I strengthened the animation of the ghost, gave them more unpredictable movement, and added more vibrancy to the background, as well as sound.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, ghosts follow their face on screen. When the user approaches close enough to the creatures, they becomes agitated, turns transparent, and makes a noise.&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It works using the face detection library opencv, ported to flash. The position of the creatures follow the position of someone&amp;#039;s face. A tween library in flash causes the ghosts to move smoothly towards a face rather than being a 1-to-1 mapping of the face&amp;#039;s position. Face detection also will determine the distance of the face from the computer.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
The new ghost sprite is a lot more lively, being animated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Animatedghost.gif]]&lt;br /&gt;
&lt;br /&gt;
There are also now three of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample1.gif]]&lt;br /&gt;
&lt;br /&gt;
And they become transparent when you approach.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample2.gif]]&lt;br /&gt;
&lt;br /&gt;
The project can be found at http://jettery.com/visproject (note that Mac support seems to be iffy)&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4109</id>
		<title>Boo Revisited</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4109"/>
				<updated>2010-06-11T02:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Technical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
What was original going to be a sea creature, which turned into a limited ghost character, has become three animated ghosts in this final project. This time, there are three ghosts that hover around with smoother, more randomized movement, an animation loop, and an accompanying noise. In short, three ghosts hover around any face they see. When the viewer approaches, the ghosts become transparent and cackle.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The original version of this project says it all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
To make the tendency to anthropomorphise stronger, I strengthened the animation of the ghost, gave them more unpredictable movement, and added more vibrancy to the background, as well as sound.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, ghosts follow their face on screen. When the user approaches close enough to the creatures, they becomes agitated, turns transparent, and makes a noise.&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It works using the face detection library opencv, ported to flash. The position of the creatures follow the position of someone&amp;#039;s face. A tween library in flash causes the ghosts to move smoothly towards a face rather than being a 1-to-1 mapping of the face&amp;#039;s position. Face detection also will determine the distance of the face from the computer.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
The new ghost sprite is a lot more lively, being animated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Animatedghost.gif]]&lt;br /&gt;
&lt;br /&gt;
There are also now three of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample1.gif]]&lt;br /&gt;
&lt;br /&gt;
And they become transparent when you approach.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample2.gif]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4108</id>
		<title>Boo Revisited</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4108"/>
				<updated>2010-06-11T02:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
What was original going to be a sea creature, which turned into a limited ghost character, has become three animated ghosts in this final project. This time, there are three ghosts that hover around with smoother, more randomized movement, an animation loop, and an accompanying noise. In short, three ghosts hover around any face they see. When the viewer approaches, the ghosts become transparent and cackle.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The original version of this project says it all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
To make the tendency to anthropomorphise stronger, I strengthened the animation of the ghost, gave them more unpredictable movement, and added more vibrancy to the background, as well as sound.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, ghosts follow their face on screen. When the user approaches close enough to the creatures, they becomes agitated, turns transparent, and makes a noise.&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It works using the face detection library opencv, ported to flash. The position of the creature will be mapped to the position of someone&amp;#039;s face. Face detection also will determine the distance of the face from the computer.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
The new ghost sprite is a lot more lively, being animated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Animatedghost.gif]]&lt;br /&gt;
&lt;br /&gt;
There are also now three of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample1.gif]]&lt;br /&gt;
&lt;br /&gt;
And they become transparent when you approach.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample2.gif]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4107</id>
		<title>Boo Revisited</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4107"/>
				<updated>2010-06-11T02:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
What was original going to be a sea creature, which turned into a limited ghost character, has become three animated ghosts in this final project. This time, there are three ghosts that hover around with smoother, more randomized movement, an animation loop, and an accompanying noise.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The original version of this project says it all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
To make the tendency to anthropomorphise stronger, I strengthened the animation of the ghost, gave them more unpredictable movement, and added more vibrancy to the background, as well as sound.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, ghosts follow their face on screen. When the user approaches close enough to the creatures, they becomes agitated, turns transparent, and makes a noise.&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It works using the face detection library opencv, ported to flash. The position of the creature will be mapped to the position of someone&amp;#039;s face. Face detection also will determine the distance of the face from the computer.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
The new ghost sprite is a lot more lively, being animated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Animatedghost.gif]]&lt;br /&gt;
&lt;br /&gt;
There are also now three of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample1.gif]]&lt;br /&gt;
&lt;br /&gt;
And they become transparent when you approach.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghostexample2.gif]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4106</id>
		<title>Boo Revisited</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4106"/>
				<updated>2010-06-11T02:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
What was original going to be a sea creature, which turned into a limited ghost character, has become three animated ghosts in this final project. This time, there are three ghosts that hover around with smoother, more randomized movement, an animation loop, and an accompanying noise.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The original version of this project says it all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
To make the tendency to anthropomorphise stronger, I strengthened the animation of the ghost, gave them more unpredictable movement, and added more vibrancy to the background, as well as sound.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, ghosts follow their face on screen. When the user approaches close enough to the creatures, they becomes agitated, turns transparent, and makes a noise.&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It works using the face detection library opencv, ported to flash. The position of the creature will be mapped to the position of someone&amp;#039;s face. Face detection also will determine the distance of the face from the computer.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
The new ghost sprite is a lot more lively, being animated.&lt;br /&gt;
[[Image:Animatedghost.gif]]&lt;br /&gt;
&lt;br /&gt;
There are also now three of them.&lt;br /&gt;
[[Image:Ghostexample1.gif]]&lt;br /&gt;
&lt;br /&gt;
And they become transparent when you approach.&lt;br /&gt;
[[Image:Ghostexample2.gif]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Ghostexample2.gif&amp;diff=4105</id>
		<title>File:Ghostexample2.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Ghostexample2.gif&amp;diff=4105"/>
				<updated>2010-06-11T02:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Ghostexample1.gif&amp;diff=4104</id>
		<title>File:Ghostexample1.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Ghostexample1.gif&amp;diff=4104"/>
				<updated>2010-06-11T02:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4103</id>
		<title>Boo Revisited</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Boo_Revisited&amp;diff=4103"/>
				<updated>2010-06-11T00:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: New page: == Overview == What was original going to be a sea creature, which turned into a limited ghost character, has become three animated ghosts in this final project. This time, there are three...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
What was original going to be a sea creature, which turned into a limited ghost character, has become three animated ghosts in this final project. This time, there are three ghosts that hover around with smoother, more randomized movement, an animation loop, and an accompanying noise.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
The original version of this project says it all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
To make the tendency to anthropomorphise stronger, I strengthened the animation of the ghost, gave them more unpredictable movement, and added more vibrancy to the background, as well as sound.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, ghosts follow their face on screen. When the user approaches close enough to the creatures, they becomes agitated, turns transparent, and makes a noise.&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It works using the face detection library opencv, ported to flash. The position of the creature will be mapped to the position of someone&amp;#039;s face. Face detection also will determine the distance of the face from the computer.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
The new ghost sprite is a lot more lively, being animated.&lt;br /&gt;
[[Image:Animatedghost.png]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Animatedghost.gif&amp;diff=4102</id>
		<title>File:Animatedghost.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Animatedghost.gif&amp;diff=4102"/>
				<updated>2010-06-11T00:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=4101</id>
		<title>Classes/2010/VIS145B</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=4101"/>
				<updated>2010-06-11T00:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Final Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Related Links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.bodybuildingrevealed.com/&amp;#039;&amp;#039;&amp;#039;body building&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
== Time and Process Based Digital Media II ==&lt;br /&gt;
Time: Thursdays 3:30-6:20pm, VAF 228&lt;br /&gt;
&lt;br /&gt;
This class is an advanced study and portfolio project course centered on the use of hardware and software to create interactive and time-based art.  These projects can take many forms—interactive installations, dynamic visualizations/sonifications, printed renderings—chosen by the students.  This will not be a course of technical instruction—rather we will consider technical and conceptual issues in tandem, supplementing discussions and activities with specific technical instruction where necessary.  There is a strong emphasis on the development and articulation of personal directions of research by the students in the course. &lt;br /&gt;
&lt;br /&gt;
I would like to split the reading/homework responsibility for two parts of the class.  In the first half of the term I will present a series of works and readings covering my particular interests--the intersections of social performance, embodied experience, and cognition.  In the latter half of the class (after the midterm) you all will do the presentations on topics of your choosing.  Working individually or in small groups, you will provide us with some conceptual provocation (reading material) covering topics you intend to engage with your final, and you will lead a discussion on technical and conceptual issues.  Reading and critical writing, in response to text and works you present and those I present, are integral to this course.&lt;br /&gt;
&lt;br /&gt;
The schedule is a living document and will be revised over the period of the course.&lt;br /&gt;
&lt;br /&gt;
== Instructor ==&lt;br /&gt;
Robert Twomey&lt;br /&gt;
&lt;br /&gt;
rtwomey@ucsd.edu&lt;br /&gt;
*http://roberttwomey.com&lt;br /&gt;
*http://experimentalgamelab.net&lt;br /&gt;
*http://crca.ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wednesday 3-4pm, Atkinson Hall Rm 1601 (CRCA research neighborhood).  Please e-mail me if you plan to attend.&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
*Midterm Project - 30%&lt;br /&gt;
*Final Project - 40%&lt;br /&gt;
*Presentations - 10%&lt;br /&gt;
*Readings/Assignments/Homework - 10%&lt;br /&gt;
*Participation - 10%&lt;br /&gt;
&lt;br /&gt;
=== Presentations ===&lt;br /&gt;
(1) Short presentation on your work in the second week of class.  This should be a statement of your interests, direction, goals with media art.  Present examples from your own work which you feel strongly about, and which best represent your interests and trajectory.  Present examples of other artist&amp;#039;s work that serve as models for the kind of work you would like to make. (5-10 minutes each)&lt;br /&gt;
&lt;br /&gt;
(2) Medium presentation on final projects in the second semester of the course (weeks 7-9).  This is the portion of the class where you dictate the reading and the discussion.  If you are presenting on a given week, you need to provide us with a reading 1 week in advance.  We will sign up for those time slots in week 6, just after the midterm. (10-15 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Reading Responses ===&lt;br /&gt;
These are written summaries and critical responses to materials assigned for out of class viewing.  Things to consider: What points does the author make?  Do you buy their assumptions or agree with their conclusions?  Reading responses will be printed and turned in to the instructor at the beginning of class.  Generally these should be 1 page long.&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Midterm and final projects will be graded on concept, effort, and realization. Formal proposals are a necessary component of the process so take them seriously.  Make the effort to get started early and seek the help you need--we want to see finished, well-considered pieces for the midterm and final. Additionally, you will need to submit documentation of the project after completion which includes images, video, and source code where applicable.  These materials (proposals and documentation) will all be posted to the wiki.&lt;br /&gt;
=== Documentation Policy ===&lt;br /&gt;
*section on your project&lt;br /&gt;
*source code&lt;br /&gt;
*image/video documentation.  5 images or 5 videos.&lt;br /&gt;
*descriptive writing (on intent, motivation, context)&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Attendance is mandatory. Each unexcused absence will drop your final grade one letter.  There are only 10 weeks of class, please come to them all.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
=== Week 1 - Intro ===&lt;br /&gt;
*Introductions&lt;br /&gt;
*Scope of course, interests, technical possibilities.&lt;br /&gt;
*My work.&lt;br /&gt;
*Watch: We Live In Public.  2009. (excerpts)&lt;br /&gt;
*In class: personal page on wiki. [http://www.trsp.net/teaching/gamemod/ game-mod exercise]. [http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip download link]&lt;br /&gt;
*Read: [http://www.nyu.edu/projects/xdesign/mainmenu/archive_tangible.html Against Virtualized Information], [http://www.nyu.edu/projects/xdesign/mainmenu/archive_analtictech.html Novel Analytic Techniques], and [http://www.nyu.edu/projects/xdesign/mainmenu/archive_infocounts.html What Information Counts?] by [http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/ Natalie Jeremijenko]. &lt;br /&gt;
*Read: [http://www.yalealumnimagazine.com/issues/2004_03/jeremijenko.html An Engineer for the Avante Garde]&lt;br /&gt;
*Read: [http://www.worldchanging.com/archives/001450.html Natalie Jeremijenko The WorldChanging Interview]&lt;br /&gt;
*Read: [http://tech90s.walkerart.org/nj/transcript/nj_01.html Database Politics and Social Simulations], good background on her earlier artwork.&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Student Research Interests ===&lt;br /&gt;
*Due: 1 page on Jeremijenko. &lt;br /&gt;
*Presentations on your work.&lt;br /&gt;
*Read: [http://www.flong.com/texts/essays/essay_cvad/ Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers] Golan Levin. &amp;#039;&amp;#039;pay particular attention to part II. ELEMENTARY COMPUTER VISION TECHNIQUES.  we are going to try these in class next week.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 3 - Computer Vision / Human Perception ===&lt;br /&gt;
*Due: Nothing. Read the Golan Levin piece, but no written response.&lt;br /&gt;
*Discuss:&lt;br /&gt;
**Myron Kreuger. Video Place. 1989 [http://www.youtube.com/watch?v=dqZyZrN3Pl0]&lt;br /&gt;
**Text Rain. Camille Utterback &amp;amp; Romy Achituv. 1999. [http://www.youtube.com/watch?v=toWFvXHghDk] [http://www.camilleutterback.com/]&lt;br /&gt;
**Very Nervous System.  1982-1991. [http://vimeo.com/8120954]&lt;br /&gt;
**Suicide Box.  Bureau of Inverse Technology.  1996. (13:00)&lt;br /&gt;
**Marie Sester. ACCESS.  2003. [http://accessproject.net]&lt;br /&gt;
**Messa di Voce. Golan Levin and Zach Lieberman with Jaap Blonk and Joan La Barbara. 2003.  [http://www.flong.com/projects/messa/] [http://www.tmema.org/messa/messa.html]&lt;br /&gt;
**Seen.  David Rokeby.  2002.  [http://vimeo.com/6012986]&lt;br /&gt;
**Sorting Daemon. David Rokeby. 2003. [http://homepage.mac.com/davidrokeby/sorting.html]&lt;br /&gt;
**Cheese.  Christian Moller. 2003. [http://www.christian-moeller.com/display.php?project_id=36] made in collaboration with UCSD  [http://mplab.ucsd.edu/wordpress/ Machine Perception Lab]&lt;br /&gt;
**Eyewriter. 2009 [http://www.eyewriter.org/]&lt;br /&gt;
**Saccade. 2010 [http://roberttwomey.com/saccade] (in progress)&lt;br /&gt;
*Discuss: &lt;br /&gt;
**thresholding&lt;br /&gt;
**frame difference&lt;br /&gt;
**OpenCV - [http://ubaa.net/shared/processing/opencv/ download] [http://www.cs.unc.edu/Research/stc/FAQs/OpenCV/OpenCVReferenceManual.pdf reference manual].  If you are getting this for your computer, be sure to get OpenCV, the OpenCV Processing Library, and the OpenCV Processing Examples (three separate downloads).&lt;br /&gt;
**face recognition&lt;br /&gt;
*In Class:&lt;br /&gt;
**Working alone or in small groups, do experiments with video processing and computer vision.&lt;br /&gt;
&lt;br /&gt;
=== Week 4 - Computer Vision Work ===&lt;br /&gt;
* In Class:&lt;br /&gt;
** Work on computer vision projects&lt;br /&gt;
** Talk about midterm projects.&lt;br /&gt;
&lt;br /&gt;
=== Week 5 - Midterm Workshop ===&lt;br /&gt;
*Due: Midterm project proposal.&lt;br /&gt;
**Working individually or in small groups (2-3 people), produce an interactive piece that bridges the gap between screen space and physical space.  There are many ways to do this--using image-based computer vision techniques, game controllers, audio input, or other physical hardware (Arduino?).  Think about the parameters of interaction--are you documenting viewer&amp;#039;s behavior (unknown to them), are you taking a familiar form (such as a video game) and tweaking it in some way, are you intervening in social space?  Think about what form the output will take.  In your one page proposal, describe the input(s), output(s), and dynamic of interaction, as well as some statement of your motivation.  Why is this a valuable or interesting project?  In addition to the written description, produce supporting visual materials.  These should be two functional diagram images and two visual/aesthetic images.  The functional diagrams should show the necessary software and hardware components and explain how the interaction will occur.  The aesthetic diagrams will give us a sense of what it will look like, how the output will appear.  Make a page for your project (including a title) in the Midterm Projects section at the bottom of this page, upload the necessary materials and embed them in that page.  This proposal is due in class next week where we will critique and workshop the ideas.&lt;br /&gt;
*In class:&lt;br /&gt;
**Workshop midterm project ideas. (45 minutes)&lt;br /&gt;
**Work on midterm projects. &lt;br /&gt;
*NOTE: Best of ICAM from Candy Harris.  There will be an install in the annex here at Mandeville and presentations at the Experimental Theater in the CPMC (music building). They should come see what they are going to have to live up to for their final projects. Plus the keynote speakers (ICAM alumns) always have great info about career paths after graduation.&lt;br /&gt;
&lt;br /&gt;
=== Week 6 ===&lt;br /&gt;
In class work on midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 7 - Midterm Critiques ===&lt;br /&gt;
In class critique of midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 8 ===&lt;br /&gt;
&lt;br /&gt;
Due: Written response (1 page) to one of your classmate&amp;#039;s projects.&lt;br /&gt;
&lt;br /&gt;
In Class: Draft final project proposal and post to wiki by the end of class.  In class discussion as needed.&lt;br /&gt;
&lt;br /&gt;
=== Week 9 ===&lt;br /&gt;
work on finals&lt;br /&gt;
&lt;br /&gt;
=== Week 10 - Final Critiques ===&lt;br /&gt;
In-class critiques of finals.&lt;br /&gt;
&lt;br /&gt;
=== Finals Week ===&lt;br /&gt;
Final documentation due.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
To Be Scheduled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance for the camera, for the web&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Discuss Chatroulette. Facebook, Twitter, Youtube.  Attention in the social net.&lt;br /&gt;
*ManyCam [http://www.manycam.com/]&lt;br /&gt;
*PS3 eye&lt;br /&gt;
*jennicam [http://www.wired.com/thisdayintech/2010/04/0414jennicam-launches wired]&lt;br /&gt;
*Lonelygirl15 [http://www.youtube.com/watch?v=-goXKtd6cPo youtube] [http://www.wired.com/wired/archive/14.12/lonelygirl.html article]&lt;br /&gt;
*Discuss telematic perfromance. &lt;br /&gt;
* Justin.tv [http://www.justin.tv/#r=s7RVqBU~]&lt;br /&gt;
*Read: The Presentation of Self in Everyday Life (excerpt).  Erving Goffman. 1959.&lt;br /&gt;
*Read: Performance: A Critical Introduction (excerpt).  Richard Carlson. 2004.&lt;br /&gt;
*Do: Intervention in social circuits.  Chatroulette/Facebook/Youtube exercise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Social Networks/Web 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Protocol, Control, and Networks by Alexander Galloway and Eugene Thacker.  Grey Room 17, Fall 2004 p 6-29.  &lt;br /&gt;
*Read: DIGITAL MAOISM: The Hazards of the New Online Collectivism.  Jaron Lanier.  2006.&lt;br /&gt;
*Watch: MediatedCultures @ Kansas State http://mediatedcultures.net/mediatedculture.htm&lt;br /&gt;
*Datamining/Complex Networks, node-edge graphing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Memory/Personal Media: Where do we exist and how do we remember?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Mediated Memories in the Digital Age (excerpt). Jose van Dijck. 2007.&lt;br /&gt;
*Read: Are you sure you want to do this?  Matthias Fuchs 1994.&lt;br /&gt;
*Read: Delete: The Virtue of Forgetting in the Digital Age (excerpt). Viktor Mayer-Schonberger. 2009.&lt;br /&gt;
*Flickr.com, Facebook&lt;br /&gt;
*Discuss: My Pocket. Burak Arikan. 2008. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cognition + Creativity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Generative Art vs. Computational Creativity&lt;br /&gt;
*Casy Reas&lt;br /&gt;
*Processing.org&lt;br /&gt;
*Tom Shannon. [http://www.wired.com/magazine/2010/03/pl_arts_pendulum/all/1]&lt;br /&gt;
*Read: Triumph of the Cyborg Composer. &lt;br /&gt;
*Read: How to draw three people in a garden.  1988.&lt;br /&gt;
*Read: Shades of Computational Evocation and Meaning: The GRIOT System and Improvisational Poetry Generation. 2006.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Expressive Processing (excerpt), Noah Wardrip Fruin, 2009. &lt;br /&gt;
*Read: Elephants Don&amp;#039;t Play Chess, Rodney Brooks, 1990. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appropriation and Remix&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: The Fiction of Memory.  New York Times, March 12, 2010.  Luc Sante&lt;br /&gt;
*Read: Jonatham Lethem.  The Ecstasy of Influence. Harpers Magazine.  2007. &lt;br /&gt;
*Remix Culture.  Lev.&lt;br /&gt;
*God&amp;#039;s Little Toys: Confessions of a cut &amp;amp; paste artist.  William Gibson. 2005. *http://www.wired.com/wired/archive/13.07/gibson.html&lt;br /&gt;
*Reality Hunger: A Manifesto.  David Shields. 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Materiality in the information age.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tangible interfaces, haptic feedback. &lt;br /&gt;
*Read: Evocative Objects: Things We Think With (excerpt). Sherry Turkle, 2007. &lt;br /&gt;
*Read: New Media and the Forensic Imagination (excerpt). Matthew Kirschenbaum. 2008.&lt;br /&gt;
*View: BIT Plane.  &lt;br /&gt;
*View: Garbage Cubes&lt;br /&gt;
*Discuss techniques of markerless tracking, augmented reality, QR codes, etc.  *Online/Offline Space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Embodiment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Computing with bodies, engineered bodies&lt;br /&gt;
*tactile media, haptic interface&lt;br /&gt;
*embodied perception&lt;br /&gt;
*Read: Stelarc. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self-Image&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Self/Image: Technology, Representation, and the Contemporary Subject (excerpt).  Amelia Jones, 2006.&lt;br /&gt;
*Do: Forensic Photoshop Exercise.&lt;br /&gt;
*http://www.flickr.com/photos/dryponder/sets/72157623726710218/&lt;br /&gt;
*http://nymag.com/daily/intel/2010/02/obama_being_forced_to_look_at.html#photo=1&lt;br /&gt;
*http://niccageaseveryone.blogspot.com/&lt;br /&gt;
*http://bubleraptor.tumblr.com/&lt;br /&gt;
*photoshop free Marie Claire issue: http://jezebel.com/5511507/so-long-as-your-face-looks-alright-everything-else-can-be-photoshopped&lt;br /&gt;
&lt;br /&gt;
== Places to Find Art ==&lt;br /&gt;
* http://we-make-money-not-art.com/&lt;br /&gt;
* http://www.isea-web.org/, http://www.isea2010ruhr.org/&lt;br /&gt;
* http://www.transmediale.de/en&lt;br /&gt;
* http://01sj.org/&lt;br /&gt;
* http://www.file.org.br/&lt;br /&gt;
* http://www.aec.at/festival_about_en.php&lt;br /&gt;
* http://www.sciencegallery.com/lightwave09&lt;br /&gt;
* Institutions that Sponsor/Show Media Art&lt;br /&gt;
** Eyebeam New York City&lt;br /&gt;
** New Museum/Rhizome.org http://rhizome.org&lt;br /&gt;
** HarvestWorks&lt;br /&gt;
** Machine Project, Los Angeles.&lt;br /&gt;
&lt;br /&gt;
== Midterm Projects ==&lt;br /&gt;
Make pages here. &lt;br /&gt;
* [[DummyProject | Dummy Project]]&lt;br /&gt;
* [[MidtermProject| MotionDJ - Leilani Martin]]&lt;br /&gt;
* [[What&amp;#039;s For Lunch, Kids? by Kelley Kim| &amp;#039;&amp;#039;What&amp;#039;s For Lunch, Kids?&amp;#039;&amp;#039;   - Kelley Kim]]&lt;br /&gt;
* [[Virtual Walk? - Joeny Thipsidakhom]]&lt;br /&gt;
* [[Untitled Midterm| Untitled - Jezreel Callejas]]&lt;br /&gt;
* [[Midterm Project - Tony Lu | Virtual Maze - Tony Lu]]&lt;br /&gt;
* [[Midterm Project  | SayCHEESE - Joel and Jenny Chang]]&lt;br /&gt;
* [[Carnival Ride| Carnival Ride - Christina Sanchez and Jennifer Sunga]]&lt;br /&gt;
* [[Hunted - Anna Lin, Jenny Wang, and Ellen Huang]]&lt;br /&gt;
* [[Eye Motion Experiment - Javi Lee]]&lt;br /&gt;
* [[Social Creature | Boo (formerly Social Creature) - Jet Antonio]]&lt;br /&gt;
* [[Sound Sketch - Emilio Marcelino, Greg Parsons, and Ben Brickley]]&lt;br /&gt;
&lt;br /&gt;
== Final Projects ==&lt;br /&gt;
* [[Aquarium| supermarioslaughter - Jezreel Callejas]]&lt;br /&gt;
* [[Dance in the Dark - Anna Lin, Jenny Wang and Ellen Huang]]&lt;br /&gt;
* [[Boo Revisited | Boo Revisited - Jet Antonio]]&lt;br /&gt;
* [[Camera Keyboard - Joeny Thipsidakhom]]&lt;br /&gt;
* [[uMV | uMV - Tony Lu]]&lt;br /&gt;
* [[Stone Face | Stone Face - Jennifer Sunga]]&lt;br /&gt;
* [[This Music: Prohibited | This Music: Prohibited  - Kelley Kim]]&lt;br /&gt;
* [[Censored | Censored: Too Vulgar - Javier Lee]]&lt;br /&gt;
* [[What do you see? | What do you see? - Christina Sanchez]]&lt;br /&gt;
* [[Happy Days - Gregory Parsons]]&lt;br /&gt;
* [[Adios Chancellor! - Ben Brickley]]&lt;br /&gt;
* [[FRSynth - Emilio Marcelino]]&lt;br /&gt;
* [[WiiSound - Leilani Martin]]&lt;br /&gt;
&lt;br /&gt;
== Student Pages ==&lt;br /&gt;
Click &amp;quot;edit&amp;quot; on the right to add your own page below. &lt;br /&gt;
* [[Students/RobertTwomey | RobertTwomey]]&lt;br /&gt;
* [[Students/Javier Lee | Javier Lee]]&lt;br /&gt;
* [[Students/Jenny Wang | Jenny Wang]]&lt;br /&gt;
* [[Students/Joeny Thipsidakhom | Joeny Thipsidakhom]]&lt;br /&gt;
* [[Students/Kuan-Ting Lu | Tony Lu]]&lt;br /&gt;
* [[Students/Jezreel Callejas| Jezreel Callejas]]&lt;br /&gt;
* [[Students/ChristinaSanchez| Christina Sanchez]]&lt;br /&gt;
* [[Students/BenBrickley | BenBrickley]]&lt;br /&gt;
* [[Students/Ellen Huang | Ellen Huang]]&lt;br /&gt;
* [[Students/Kelley Kim | Kelley Kim]]&lt;br /&gt;
* [[Students/EmilioMarcelino | EmilioMarcelino]]&lt;br /&gt;
* [[Students/Anna Lin | Anna Lin]]&lt;br /&gt;
* [[Student/Jenny Chang | Jenny Chang]]&lt;br /&gt;
* [[Student/Jet Antonio | Jet Antonio]]&lt;br /&gt;
* [[Students/GregoryParsons | Gregory Parsons]]&lt;br /&gt;
* [[Students/Jennifer Sunga | Jennifer Sunga]]&lt;br /&gt;
* [[Students/LeilaniMartin | Leilani Martin]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3924</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3924"/>
				<updated>2010-05-21T01:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Imagery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
I switched out three states depending on the distance from the camera the user sat at.&lt;br /&gt;
&lt;br /&gt;
[[Image:ghost1.png]][[Image:ghost2.png]][[Image:ghost3.png]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3923</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3923"/>
				<updated>2010-05-21T01:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Imagery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
I switched out three states depending on the distance from the camera the user sat at.&lt;br /&gt;
[[Image:ghost1.png]][[Image:ghost2.png]][[Image:ghost3.png]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3920</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3920"/>
				<updated>2010-05-21T01:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Imagery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
[[Image:ghost1.png]][[Image:ghost2.png]][[Image:ghost3.png]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3919</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3919"/>
				<updated>2010-05-21T01:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;br /&gt;
[[Image:ghost1.png]][[Image:ghost.png]][[Image:ghost3.png]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Ghost3.png&amp;diff=3917</id>
		<title>File:Ghost3.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Ghost3.png&amp;diff=3917"/>
				<updated>2010-05-21T00:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Ghost2.png&amp;diff=3916</id>
		<title>File:Ghost2.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Ghost2.png&amp;diff=3916"/>
				<updated>2010-05-21T00:58:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Ghost1.png&amp;diff=3915</id>
		<title>File:Ghost1.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Ghost1.png&amp;diff=3915"/>
				<updated>2010-05-21T00:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Inkling_One&amp;diff=3914</id>
		<title>Inkling One</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Inkling_One&amp;diff=3914"/>
				<updated>2010-05-21T00:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jet&amp;#039;s Possible Final Projects ==&lt;br /&gt;
&lt;br /&gt;
===Boo Revisited===&lt;br /&gt;
The idea here would be to take my original Midterm idea further in different ways. In that project, a ghost simply reacted to the distance of a face from the screen. It may not be a ghost, but this re-doing of the project would increase either interactivity, art style, internet-based features, or a combination of these.&lt;br /&gt;
&lt;br /&gt;
This can include reactions to sound or reactions to a face being in a specific area of the screen.&lt;br /&gt;
&lt;br /&gt;
There can be a recording interactions into a database, which could be served to new users in some way.&lt;br /&gt;
&lt;br /&gt;
There can be multiple creatures.&lt;br /&gt;
&lt;br /&gt;
===Create-a-Game===&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3910</id>
		<title>Classes/2010/VIS145B</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3910"/>
				<updated>2010-05-21T00:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Midterm Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Related Links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.bodybuildingrevealed.com/&amp;#039;&amp;#039;&amp;#039;body building&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
== Time and Process Based Digital Media II ==&lt;br /&gt;
Time: Thursdays 3:30-6:20pm, VAF 228&lt;br /&gt;
&lt;br /&gt;
This class is an advanced study and portfolio project course centered on the use of hardware and software to create interactive and time-based art.  These projects can take many forms—interactive installations, dynamic visualizations/sonifications, printed renderings—chosen by the students.  This will not be a course of technical instruction—rather we will consider technical and conceptual issues in tandem, supplementing discussions and activities with specific technical instruction where necessary.  There is a strong emphasis on the development and articulation of personal directions of research by the students in the course. &lt;br /&gt;
&lt;br /&gt;
I would like to split the reading/homework responsibility for two parts of the class.  In the first half of the term I will present a series of works and readings covering my particular interests--the intersections of social performance, embodied experience, and cognition.  In the latter half of the class (after the midterm) you all will do the presentations on topics of your choosing.  Working individually or in small groups, you will provide us with some conceptual provocation (reading material) covering topics you intend to engage with your final, and you will lead a discussion on technical and conceptual issues.  Reading and critical writing, in response to text and works you present and those I present, are integral to this course.&lt;br /&gt;
&lt;br /&gt;
The schedule is a living document and will be revised over the period of the course.&lt;br /&gt;
&lt;br /&gt;
== Instructor ==&lt;br /&gt;
Robert Twomey&lt;br /&gt;
&lt;br /&gt;
rtwomey@ucsd.edu&lt;br /&gt;
*http://roberttwomey.com&lt;br /&gt;
*http://experimentalgamelab.net&lt;br /&gt;
*http://crca.ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wednesday 3-4pm, Atkinson Hall Rm 1601 (CRCA research neighborhood).  Please e-mail me if you plan to attend.&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
*Midterm Project - 30%&lt;br /&gt;
*Final Project - 40%&lt;br /&gt;
*Presentations - 10%&lt;br /&gt;
*Readings - 10%&lt;br /&gt;
*Participation - 10%&lt;br /&gt;
&lt;br /&gt;
=== Presentations ===&lt;br /&gt;
(1) Short presentation on your work in the second week of class.  This should be a statement of your interests, direction, goals with media art.  Present examples from your own work which you feel strongly about, and which best represent your interests and trajectory.  Present examples of other artist&amp;#039;s work that serve as models for the kind of work you would like to make. (5-10 minutes each)&lt;br /&gt;
&lt;br /&gt;
(2) Medium presentation on final projects in the second semester of the course (weeks 7-9).  This is the portion of the class where you dictate the reading and the discussion.  If you are presenting on a given week, you need to provide us with a reading 1 week in advance.  We will sign up for those time slots in week 6, just after the midterm. (10-15 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Reading Responses ===&lt;br /&gt;
These are written summaries and critical responses to materials assigned for out of class viewing.  Things to consider: What points does the author make?  Do you buy their assumptions or agree with their conclusions?  Reading responses will be printed and turned in to the instructor at the beginning of class.  Generally these should be 1 page long.&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Midterm and final projects will be graded on concept, effort, and realization. Formal proposals are a necessary component of the process so take them seriously.  Make the effort to get started early and seek the help you need--we want to see finished, well-considered pieces for the midterm and final. Additionally, you will need to submit documentation of the project after completion which includes images, video, and source code where applicable.  These materials (proposals and documentation) will all be posted to the wiki.&lt;br /&gt;
=== Documentation Policy ===&lt;br /&gt;
*section on your project&lt;br /&gt;
*source code&lt;br /&gt;
*image/video documentation.  5 images or 5 videos.&lt;br /&gt;
*descriptive writing (on intent, motivation, context)&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Attendance is mandatory. Each unexcused absence will drop your final grade one letter.  There are only 10 weeks of class, please come to them all.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
=== Week 1 - Intro ===&lt;br /&gt;
*Introductions&lt;br /&gt;
*Scope of course, interests, technical possibilities.&lt;br /&gt;
*My work.&lt;br /&gt;
*Watch: We Live In Public.  2009. (excerpts)&lt;br /&gt;
*In class: personal page on wiki. [http://www.trsp.net/teaching/gamemod/ game-mod exercise]. [http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip download link]&lt;br /&gt;
*Read: [http://www.nyu.edu/projects/xdesign/mainmenu/archive_tangible.html Against Virtualized Information], [http://www.nyu.edu/projects/xdesign/mainmenu/archive_analtictech.html Novel Analytic Techniques], and [http://www.nyu.edu/projects/xdesign/mainmenu/archive_infocounts.html What Information Counts?] by [http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/ Natalie Jeremijenko]. &lt;br /&gt;
*Read: [http://www.yalealumnimagazine.com/issues/2004_03/jeremijenko.html An Engineer for the Avante Garde]&lt;br /&gt;
*Read: [http://www.worldchanging.com/archives/001450.html Natalie Jeremijenko The WorldChanging Interview]&lt;br /&gt;
*Read: [http://tech90s.walkerart.org/nj/transcript/nj_01.html Database Politics and Social Simulations], good background on her earlier artwork.&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Student Research Interests ===&lt;br /&gt;
*Due: 1 page on Jeremijenko. &lt;br /&gt;
*Presentations on your work.&lt;br /&gt;
*Read: [http://www.flong.com/texts/essays/essay_cvad/ Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers] Golan Levin. &amp;#039;&amp;#039;pay particular attention to part II. ELEMENTARY COMPUTER VISION TECHNIQUES.  we are going to try these in class next week.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 3 - Computer Vision / Human Perception ===&lt;br /&gt;
*Due: Nothing. Read the Golan Levin piece, but no written response.&lt;br /&gt;
*Discuss:&lt;br /&gt;
**Myron Kreuger. Video Place. 1989 [http://www.youtube.com/watch?v=dqZyZrN3Pl0]&lt;br /&gt;
**Text Rain. Camille Utterback &amp;amp; Romy Achituv. 1999. [http://www.youtube.com/watch?v=toWFvXHghDk] [http://www.camilleutterback.com/]&lt;br /&gt;
**Very Nervous System.  1982-1991. [http://vimeo.com/8120954]&lt;br /&gt;
**Suicide Box.  Bureau of Inverse Technology.  1996. (13:00)&lt;br /&gt;
**Marie Sester. ACCESS.  2003. [http://accessproject.net]&lt;br /&gt;
**Messa di Voce. Golan Levin and Zach Lieberman with Jaap Blonk and Joan La Barbara. 2003.  [http://www.flong.com/projects/messa/] [http://www.tmema.org/messa/messa.html]&lt;br /&gt;
**Seen.  David Rokeby.  2002.  [http://vimeo.com/6012986]&lt;br /&gt;
**Sorting Daemon. David Rokeby. 2003. [http://homepage.mac.com/davidrokeby/sorting.html]&lt;br /&gt;
**Cheese.  Christian Moller. 2003. [http://www.christian-moeller.com/display.php?project_id=36] made in collaboration with UCSD  [http://mplab.ucsd.edu/wordpress/ Machine Perception Lab]&lt;br /&gt;
**Eyewriter. 2009 [http://www.eyewriter.org/]&lt;br /&gt;
**Saccade. 2010 [http://roberttwomey.com/saccade] (in progress)&lt;br /&gt;
*Discuss: &lt;br /&gt;
**thresholding&lt;br /&gt;
**frame difference&lt;br /&gt;
**OpenCV - [http://ubaa.net/shared/processing/opencv/ download] [http://www.cs.unc.edu/Research/stc/FAQs/OpenCV/OpenCVReferenceManual.pdf reference manual].  If you are getting this for your computer, be sure to get OpenCV, the OpenCV Processing Library, and the OpenCV Processing Examples (three separate downloads).&lt;br /&gt;
**face recognition&lt;br /&gt;
*In Class:&lt;br /&gt;
**Working alone or in small groups, do experiments with video processing and computer vision.&lt;br /&gt;
&lt;br /&gt;
=== Week 4 - Computer Vision Work ===&lt;br /&gt;
* In Class:&lt;br /&gt;
** Work on computer vision projects&lt;br /&gt;
** Talk about midterm projects.&lt;br /&gt;
&lt;br /&gt;
=== Week 5 - Midterm Workshop ===&lt;br /&gt;
*Due: Midterm project proposal.&lt;br /&gt;
**Working individually or in small groups (2-3 people), produce an interactive piece that bridges the gap between screen space and physical space.  There are many ways to do this--using image-based computer vision techniques, game controllers, audio input, or other physical hardware (Arduino?).  Think about the parameters of interaction--are you documenting viewer&amp;#039;s behavior (unknown to them), are you taking a familiar form (such as a video game) and tweaking it in some way, are you intervening in social space?  Think about what form the output will take.  In your one page proposal, describe the input(s), output(s), and dynamic of interaction, as well as some statement of your motivation.  Why is this a valuable or interesting project?  In addition to the written description, produce supporting visual materials.  These should be two functional diagram images and two visual/aesthetic images.  The functional diagrams should show the necessary software and hardware components and explain how the interaction will occur.  The aesthetic diagrams will give us a sense of what it will look like, how the output will appear.  Make a page for your project (including a title) in the Midterm Projects section at the bottom of this page, upload the necessary materials and embed them in that page.  This proposal is due in class next week where we will critique and workshop the ideas.&lt;br /&gt;
*In class:&lt;br /&gt;
**Workshop midterm project ideas. (45 minutes)&lt;br /&gt;
**Work on midterm projects. &lt;br /&gt;
*NOTE: Best of ICAM from Candy Harris.  There will be an install in the annex here at Mandeville and presentations at the Experimental Theater in the CPMC (music building). They should come see what they are going to have to live up to for their final projects. Plus the keynote speakers (ICAM alumns) always have great info about career paths after graduation.&lt;br /&gt;
&lt;br /&gt;
=== Week 6 ===&lt;br /&gt;
In class work on midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 7 - Midterm Critiques ===&lt;br /&gt;
In class critique of midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 8 ===&lt;br /&gt;
&lt;br /&gt;
Due: Written response (1 page) to one of your classmate&amp;#039;s projects.&lt;br /&gt;
&lt;br /&gt;
In Class: Draft final project proposal and post to wiki by the end of class.  In class discussion as needed.&lt;br /&gt;
&lt;br /&gt;
=== Week 9 ===&lt;br /&gt;
work on finals&lt;br /&gt;
&lt;br /&gt;
=== Week 10 - Final Critiques ===&lt;br /&gt;
In-class critiques of finals.&lt;br /&gt;
&lt;br /&gt;
=== Finals Week ===&lt;br /&gt;
Final documentation due.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
To Be Scheduled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance for the camera, for the web&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Discuss Chatroulette. Facebook, Twitter, Youtube.  Attention in the social net.&lt;br /&gt;
*ManyCam [http://www.manycam.com/]&lt;br /&gt;
*PS3 eye&lt;br /&gt;
*jennicam [http://www.wired.com/thisdayintech/2010/04/0414jennicam-launches wired]&lt;br /&gt;
*Lonelygirl15 [http://www.youtube.com/watch?v=-goXKtd6cPo youtube] [http://www.wired.com/wired/archive/14.12/lonelygirl.html article]&lt;br /&gt;
*Discuss telematic perfromance. &lt;br /&gt;
* Justin.tv [http://www.justin.tv/#r=s7RVqBU~]&lt;br /&gt;
*Read: The Presentation of Self in Everyday Life (excerpt).  Erving Goffman. 1959.&lt;br /&gt;
*Read: Performance: A Critical Introduction (excerpt).  Richard Carlson. 2004.&lt;br /&gt;
*Do: Intervention in social circuits.  Chatroulette/Facebook/Youtube exercise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Social Networks/Web 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Protocol, Control, and Networks by Alexander Galloway and Eugene Thacker.  Grey Room 17, Fall 2004 p 6-29.  &lt;br /&gt;
*Read: DIGITAL MAOISM: The Hazards of the New Online Collectivism.  Jaron Lanier.  2006.&lt;br /&gt;
*Watch: MediatedCultures @ Kansas State http://mediatedcultures.net/mediatedculture.htm&lt;br /&gt;
*Datamining/Complex Networks, node-edge graphing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Memory/Personal Media: Where do we exist and how do we remember?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Mediated Memories in the Digital Age (excerpt). Jose van Dijck. 2007.&lt;br /&gt;
*Read: Are you sure you want to do this?  Matthias Fuchs 1994.&lt;br /&gt;
*Read: Delete: The Virtue of Forgetting in the Digital Age (excerpt). Viktor Mayer-Schonberger. 2009.&lt;br /&gt;
*Flickr.com, Facebook&lt;br /&gt;
*Discuss: My Pocket. Burak Arikan. 2008. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cognition + Creativity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Generative Art vs. Computational Creativity&lt;br /&gt;
*Casy Reas&lt;br /&gt;
*Processing.org&lt;br /&gt;
*Tom Shannon. [http://www.wired.com/magazine/2010/03/pl_arts_pendulum/all/1]&lt;br /&gt;
*Read: Triumph of the Cyborg Composer. &lt;br /&gt;
*Read: How to draw three people in a garden.  1988.&lt;br /&gt;
*Read: Shades of Computational Evocation and Meaning: The GRIOT System and Improvisational Poetry Generation. 2006.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Expressive Processing (excerpt), Noah Wardrip Fruin, 2009. &lt;br /&gt;
*Read: Elephants Don&amp;#039;t Play Chess, Rodney Brooks, 1990. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appropriation and Remix&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: The Fiction of Memory.  New York Times, March 12, 2010.  Luc Sante&lt;br /&gt;
*Read: Jonatham Lethem.  The Ecstasy of Influence. Harpers Magazine.  2007. &lt;br /&gt;
*Remix Culture.  Lev.&lt;br /&gt;
*God&amp;#039;s Little Toys: Confessions of a cut &amp;amp; paste artist.  William Gibson. 2005. *http://www.wired.com/wired/archive/13.07/gibson.html&lt;br /&gt;
*Reality Hunger: A Manifesto.  David Shields. 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Materiality in the information age.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tangible interfaces, haptic feedback. &lt;br /&gt;
*Read: Evocative Objects: Things We Think With (excerpt). Sherry Turkle, 2007. &lt;br /&gt;
*Read: New Media and the Forensic Imagination (excerpt). Matthew Kirschenbaum. 2008.&lt;br /&gt;
*View: BIT Plane.  &lt;br /&gt;
*View: Garbage Cubes&lt;br /&gt;
*Discuss techniques of markerless tracking, augmented reality, QR codes, etc.  *Online/Offline Space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Embodiment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Computing with bodies, engineered bodies&lt;br /&gt;
*tactile media, haptic interface&lt;br /&gt;
*embodied perception&lt;br /&gt;
*Read: Stelarc. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self-Image&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Self/Image: Technology, Representation, and the Contemporary Subject (excerpt).  Amelia Jones, 2006.&lt;br /&gt;
*Do: Forensic Photoshop Exercise.&lt;br /&gt;
*http://www.flickr.com/photos/dryponder/sets/72157623726710218/&lt;br /&gt;
*http://nymag.com/daily/intel/2010/02/obama_being_forced_to_look_at.html#photo=1&lt;br /&gt;
*http://niccageaseveryone.blogspot.com/&lt;br /&gt;
*http://bubleraptor.tumblr.com/&lt;br /&gt;
*photoshop free Marie Claire issue: http://jezebel.com/5511507/so-long-as-your-face-looks-alright-everything-else-can-be-photoshopped&lt;br /&gt;
&lt;br /&gt;
== Places to Find Art ==&lt;br /&gt;
* http://we-make-money-not-art.com/&lt;br /&gt;
* http://www.isea-web.org/, http://www.isea2010ruhr.org/&lt;br /&gt;
* http://www.transmediale.de/en&lt;br /&gt;
* http://01sj.org/&lt;br /&gt;
* http://www.file.org.br/&lt;br /&gt;
* http://www.aec.at/festival_about_en.php&lt;br /&gt;
* http://www.sciencegallery.com/lightwave09&lt;br /&gt;
* Institutions that Sponsor/Show Media Art&lt;br /&gt;
** Eyebeam New York City&lt;br /&gt;
** New Museum/Rhizome.org http://rhizome.org&lt;br /&gt;
** HarvestWorks&lt;br /&gt;
** Machine Project, Los Angeles.&lt;br /&gt;
&lt;br /&gt;
== Midterm Projects ==&lt;br /&gt;
Make pages here. &lt;br /&gt;
* [[DummyProject | Dummy Project]]&lt;br /&gt;
* [[MidtermProject| MotionDJ - Leilani Martin]]&lt;br /&gt;
* [[What&amp;#039;s For Lunch, Kids? by Kelley Kim| &amp;#039;&amp;#039;What&amp;#039;s For Lunch, Kids?&amp;#039;&amp;#039;   - Kelley Kim]]&lt;br /&gt;
* [[Virtual Walk? - Joeny Thipsidakhom]]&lt;br /&gt;
* [[Untitled Midterm| Untitled - Jezreel Callejas]]&lt;br /&gt;
* [[Midterm Project - Tony Lu | Virtual Maze - Tony Lu]]&lt;br /&gt;
* [[Midterm Project  | SayCHEESE - Joel and Jenny Chang]]&lt;br /&gt;
* [[Carnival Ride| Carnival Ride - Christina Sanchez and Jennifer Sunga]]&lt;br /&gt;
* [[Hunted - Anna Lin, Jenny Wang, and Ellen Huang]]&lt;br /&gt;
* [[Wii - remote composer - Javi Lee]]&lt;br /&gt;
* [[Social Creature | Boo (formerly Social Creature) - Jet Antonio]]&lt;br /&gt;
* [[Sound Sketch - Emilio Marcelino, Greg Parsons, and Ben Brickley]]&lt;br /&gt;
&lt;br /&gt;
== Final Projects ==&lt;br /&gt;
* [[Aquarium| Aquarium - Jezreel Callejas]]&lt;br /&gt;
* [[Not So Lost| Not So Lost - Ben Brickely, Emilio Marcelino and Greg Parsons]]&lt;br /&gt;
* [[Dance in the Dark - Anna Lin, Jenny Wang and Ellen Huang]]&lt;br /&gt;
* [[Inkling One | Inkling One - Jet Antonio]]&lt;br /&gt;
&lt;br /&gt;
== Student Pages ==&lt;br /&gt;
Click &amp;quot;edit&amp;quot; on the right to add your own page below. &lt;br /&gt;
* [[Students/RobertTwomey | RobertTwomey]]&lt;br /&gt;
* [[Students/Javier Lee | Javier Lee]]&lt;br /&gt;
* [[Students/Jenny Wang | Jenny Wang]]&lt;br /&gt;
* [[Students/Joeny Thipsidakhom | Joeny Thipsidakhom]]&lt;br /&gt;
* [[Students/Kuan-Ting Lu | Tony Lu]]&lt;br /&gt;
* [[Students/Jezreel Callejas| Jezreel Callejas]]&lt;br /&gt;
* [[Students/ChristinaSanchez| Christina Sanchez]]&lt;br /&gt;
* [[Students/BenBrickley | BenBrickley]]&lt;br /&gt;
* [[Students/Ellen Huang | Ellen Huang]]&lt;br /&gt;
* [[Students/Kelley Kim | Kelley Kim]]&lt;br /&gt;
* [[Students/EmilioMarcelino | EmilioMarcelino]]&lt;br /&gt;
* [[Students/Anna Lin | Anna Lin]]&lt;br /&gt;
* [[Student/Jenny Chang | Jenny Chang]]&lt;br /&gt;
* [[Student/Jet Antonio | Jet Antonio]]&lt;br /&gt;
* [[Students/GregoryParsons | Gregory Parsons]]&lt;br /&gt;
* [[Students/Jennifer Sunga | Jennifer Sunga]]&lt;br /&gt;
* [[Students/LeilaniMartin | Leilani Martin]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3909</id>
		<title>Classes/2010/VIS145B</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3909"/>
				<updated>2010-05-21T00:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Midterm Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Related Links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.bodybuildingrevealed.com/&amp;#039;&amp;#039;&amp;#039;body building&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
== Time and Process Based Digital Media II ==&lt;br /&gt;
Time: Thursdays 3:30-6:20pm, VAF 228&lt;br /&gt;
&lt;br /&gt;
This class is an advanced study and portfolio project course centered on the use of hardware and software to create interactive and time-based art.  These projects can take many forms—interactive installations, dynamic visualizations/sonifications, printed renderings—chosen by the students.  This will not be a course of technical instruction—rather we will consider technical and conceptual issues in tandem, supplementing discussions and activities with specific technical instruction where necessary.  There is a strong emphasis on the development and articulation of personal directions of research by the students in the course. &lt;br /&gt;
&lt;br /&gt;
I would like to split the reading/homework responsibility for two parts of the class.  In the first half of the term I will present a series of works and readings covering my particular interests--the intersections of social performance, embodied experience, and cognition.  In the latter half of the class (after the midterm) you all will do the presentations on topics of your choosing.  Working individually or in small groups, you will provide us with some conceptual provocation (reading material) covering topics you intend to engage with your final, and you will lead a discussion on technical and conceptual issues.  Reading and critical writing, in response to text and works you present and those I present, are integral to this course.&lt;br /&gt;
&lt;br /&gt;
The schedule is a living document and will be revised over the period of the course.&lt;br /&gt;
&lt;br /&gt;
== Instructor ==&lt;br /&gt;
Robert Twomey&lt;br /&gt;
&lt;br /&gt;
rtwomey@ucsd.edu&lt;br /&gt;
*http://roberttwomey.com&lt;br /&gt;
*http://experimentalgamelab.net&lt;br /&gt;
*http://crca.ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wednesday 3-4pm, Atkinson Hall Rm 1601 (CRCA research neighborhood).  Please e-mail me if you plan to attend.&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
*Midterm Project - 30%&lt;br /&gt;
*Final Project - 40%&lt;br /&gt;
*Presentations - 10%&lt;br /&gt;
*Readings - 10%&lt;br /&gt;
*Participation - 10%&lt;br /&gt;
&lt;br /&gt;
=== Presentations ===&lt;br /&gt;
(1) Short presentation on your work in the second week of class.  This should be a statement of your interests, direction, goals with media art.  Present examples from your own work which you feel strongly about, and which best represent your interests and trajectory.  Present examples of other artist&amp;#039;s work that serve as models for the kind of work you would like to make. (5-10 minutes each)&lt;br /&gt;
&lt;br /&gt;
(2) Medium presentation on final projects in the second semester of the course (weeks 7-9).  This is the portion of the class where you dictate the reading and the discussion.  If you are presenting on a given week, you need to provide us with a reading 1 week in advance.  We will sign up for those time slots in week 6, just after the midterm. (10-15 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Reading Responses ===&lt;br /&gt;
These are written summaries and critical responses to materials assigned for out of class viewing.  Things to consider: What points does the author make?  Do you buy their assumptions or agree with their conclusions?  Reading responses will be printed and turned in to the instructor at the beginning of class.  Generally these should be 1 page long.&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Midterm and final projects will be graded on concept, effort, and realization. Formal proposals are a necessary component of the process so take them seriously.  Make the effort to get started early and seek the help you need--we want to see finished, well-considered pieces for the midterm and final. Additionally, you will need to submit documentation of the project after completion which includes images, video, and source code where applicable.  These materials (proposals and documentation) will all be posted to the wiki.&lt;br /&gt;
=== Documentation Policy ===&lt;br /&gt;
*section on your project&lt;br /&gt;
*source code&lt;br /&gt;
*image/video documentation.  5 images or 5 videos.&lt;br /&gt;
*descriptive writing (on intent, motivation, context)&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Attendance is mandatory. Each unexcused absence will drop your final grade one letter.  There are only 10 weeks of class, please come to them all.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
=== Week 1 - Intro ===&lt;br /&gt;
*Introductions&lt;br /&gt;
*Scope of course, interests, technical possibilities.&lt;br /&gt;
*My work.&lt;br /&gt;
*Watch: We Live In Public.  2009. (excerpts)&lt;br /&gt;
*In class: personal page on wiki. [http://www.trsp.net/teaching/gamemod/ game-mod exercise]. [http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip download link]&lt;br /&gt;
*Read: [http://www.nyu.edu/projects/xdesign/mainmenu/archive_tangible.html Against Virtualized Information], [http://www.nyu.edu/projects/xdesign/mainmenu/archive_analtictech.html Novel Analytic Techniques], and [http://www.nyu.edu/projects/xdesign/mainmenu/archive_infocounts.html What Information Counts?] by [http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/ Natalie Jeremijenko]. &lt;br /&gt;
*Read: [http://www.yalealumnimagazine.com/issues/2004_03/jeremijenko.html An Engineer for the Avante Garde]&lt;br /&gt;
*Read: [http://www.worldchanging.com/archives/001450.html Natalie Jeremijenko The WorldChanging Interview]&lt;br /&gt;
*Read: [http://tech90s.walkerart.org/nj/transcript/nj_01.html Database Politics and Social Simulations], good background on her earlier artwork.&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Student Research Interests ===&lt;br /&gt;
*Due: 1 page on Jeremijenko. &lt;br /&gt;
*Presentations on your work.&lt;br /&gt;
*Read: [http://www.flong.com/texts/essays/essay_cvad/ Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers] Golan Levin. &amp;#039;&amp;#039;pay particular attention to part II. ELEMENTARY COMPUTER VISION TECHNIQUES.  we are going to try these in class next week.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 3 - Computer Vision / Human Perception ===&lt;br /&gt;
*Due: Nothing. Read the Golan Levin piece, but no written response.&lt;br /&gt;
*Discuss:&lt;br /&gt;
**Myron Kreuger. Video Place. 1989 [http://www.youtube.com/watch?v=dqZyZrN3Pl0]&lt;br /&gt;
**Text Rain. Camille Utterback &amp;amp; Romy Achituv. 1999. [http://www.youtube.com/watch?v=toWFvXHghDk] [http://www.camilleutterback.com/]&lt;br /&gt;
**Very Nervous System.  1982-1991. [http://vimeo.com/8120954]&lt;br /&gt;
**Suicide Box.  Bureau of Inverse Technology.  1996. (13:00)&lt;br /&gt;
**Marie Sester. ACCESS.  2003. [http://accessproject.net]&lt;br /&gt;
**Messa di Voce. Golan Levin and Zach Lieberman with Jaap Blonk and Joan La Barbara. 2003.  [http://www.flong.com/projects/messa/] [http://www.tmema.org/messa/messa.html]&lt;br /&gt;
**Seen.  David Rokeby.  2002.  [http://vimeo.com/6012986]&lt;br /&gt;
**Sorting Daemon. David Rokeby. 2003. [http://homepage.mac.com/davidrokeby/sorting.html]&lt;br /&gt;
**Cheese.  Christian Moller. 2003. [http://www.christian-moeller.com/display.php?project_id=36] made in collaboration with UCSD  [http://mplab.ucsd.edu/wordpress/ Machine Perception Lab]&lt;br /&gt;
**Eyewriter. 2009 [http://www.eyewriter.org/]&lt;br /&gt;
**Saccade. 2010 [http://roberttwomey.com/saccade] (in progress)&lt;br /&gt;
*Discuss: &lt;br /&gt;
**thresholding&lt;br /&gt;
**frame difference&lt;br /&gt;
**OpenCV - [http://ubaa.net/shared/processing/opencv/ download] [http://www.cs.unc.edu/Research/stc/FAQs/OpenCV/OpenCVReferenceManual.pdf reference manual].  If you are getting this for your computer, be sure to get OpenCV, the OpenCV Processing Library, and the OpenCV Processing Examples (three separate downloads).&lt;br /&gt;
**face recognition&lt;br /&gt;
*In Class:&lt;br /&gt;
**Working alone or in small groups, do experiments with video processing and computer vision.&lt;br /&gt;
&lt;br /&gt;
=== Week 4 - Computer Vision Work ===&lt;br /&gt;
* In Class:&lt;br /&gt;
** Work on computer vision projects&lt;br /&gt;
** Talk about midterm projects.&lt;br /&gt;
&lt;br /&gt;
=== Week 5 - Midterm Workshop ===&lt;br /&gt;
*Due: Midterm project proposal.&lt;br /&gt;
**Working individually or in small groups (2-3 people), produce an interactive piece that bridges the gap between screen space and physical space.  There are many ways to do this--using image-based computer vision techniques, game controllers, audio input, or other physical hardware (Arduino?).  Think about the parameters of interaction--are you documenting viewer&amp;#039;s behavior (unknown to them), are you taking a familiar form (such as a video game) and tweaking it in some way, are you intervening in social space?  Think about what form the output will take.  In your one page proposal, describe the input(s), output(s), and dynamic of interaction, as well as some statement of your motivation.  Why is this a valuable or interesting project?  In addition to the written description, produce supporting visual materials.  These should be two functional diagram images and two visual/aesthetic images.  The functional diagrams should show the necessary software and hardware components and explain how the interaction will occur.  The aesthetic diagrams will give us a sense of what it will look like, how the output will appear.  Make a page for your project (including a title) in the Midterm Projects section at the bottom of this page, upload the necessary materials and embed them in that page.  This proposal is due in class next week where we will critique and workshop the ideas.&lt;br /&gt;
*In class:&lt;br /&gt;
**Workshop midterm project ideas. (45 minutes)&lt;br /&gt;
**Work on midterm projects. &lt;br /&gt;
*NOTE: Best of ICAM from Candy Harris.  There will be an install in the annex here at Mandeville and presentations at the Experimental Theater in the CPMC (music building). They should come see what they are going to have to live up to for their final projects. Plus the keynote speakers (ICAM alumns) always have great info about career paths after graduation.&lt;br /&gt;
&lt;br /&gt;
=== Week 6 ===&lt;br /&gt;
In class work on midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 7 - Midterm Critiques ===&lt;br /&gt;
In class critique of midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 8 ===&lt;br /&gt;
&lt;br /&gt;
Due: Written response (1 page) to one of your classmate&amp;#039;s projects.&lt;br /&gt;
&lt;br /&gt;
In Class: Draft final project proposal and post to wiki by the end of class.  In class discussion as needed.&lt;br /&gt;
&lt;br /&gt;
=== Week 9 ===&lt;br /&gt;
work on finals&lt;br /&gt;
&lt;br /&gt;
=== Week 10 - Final Critiques ===&lt;br /&gt;
In-class critiques of finals.&lt;br /&gt;
&lt;br /&gt;
=== Finals Week ===&lt;br /&gt;
Final documentation due.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
To Be Scheduled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance for the camera, for the web&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Discuss Chatroulette. Facebook, Twitter, Youtube.  Attention in the social net.&lt;br /&gt;
*ManyCam [http://www.manycam.com/]&lt;br /&gt;
*PS3 eye&lt;br /&gt;
*jennicam [http://www.wired.com/thisdayintech/2010/04/0414jennicam-launches wired]&lt;br /&gt;
*Lonelygirl15 [http://www.youtube.com/watch?v=-goXKtd6cPo youtube] [http://www.wired.com/wired/archive/14.12/lonelygirl.html article]&lt;br /&gt;
*Discuss telematic perfromance. &lt;br /&gt;
* Justin.tv [http://www.justin.tv/#r=s7RVqBU~]&lt;br /&gt;
*Read: The Presentation of Self in Everyday Life (excerpt).  Erving Goffman. 1959.&lt;br /&gt;
*Read: Performance: A Critical Introduction (excerpt).  Richard Carlson. 2004.&lt;br /&gt;
*Do: Intervention in social circuits.  Chatroulette/Facebook/Youtube exercise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Social Networks/Web 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Protocol, Control, and Networks by Alexander Galloway and Eugene Thacker.  Grey Room 17, Fall 2004 p 6-29.  &lt;br /&gt;
*Read: DIGITAL MAOISM: The Hazards of the New Online Collectivism.  Jaron Lanier.  2006.&lt;br /&gt;
*Watch: MediatedCultures @ Kansas State http://mediatedcultures.net/mediatedculture.htm&lt;br /&gt;
*Datamining/Complex Networks, node-edge graphing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Memory/Personal Media: Where do we exist and how do we remember?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Mediated Memories in the Digital Age (excerpt). Jose van Dijck. 2007.&lt;br /&gt;
*Read: Are you sure you want to do this?  Matthias Fuchs 1994.&lt;br /&gt;
*Read: Delete: The Virtue of Forgetting in the Digital Age (excerpt). Viktor Mayer-Schonberger. 2009.&lt;br /&gt;
*Flickr.com, Facebook&lt;br /&gt;
*Discuss: My Pocket. Burak Arikan. 2008. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cognition + Creativity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Generative Art vs. Computational Creativity&lt;br /&gt;
*Casy Reas&lt;br /&gt;
*Processing.org&lt;br /&gt;
*Tom Shannon. [http://www.wired.com/magazine/2010/03/pl_arts_pendulum/all/1]&lt;br /&gt;
*Read: Triumph of the Cyborg Composer. &lt;br /&gt;
*Read: How to draw three people in a garden.  1988.&lt;br /&gt;
*Read: Shades of Computational Evocation and Meaning: The GRIOT System and Improvisational Poetry Generation. 2006.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Expressive Processing (excerpt), Noah Wardrip Fruin, 2009. &lt;br /&gt;
*Read: Elephants Don&amp;#039;t Play Chess, Rodney Brooks, 1990. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appropriation and Remix&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: The Fiction of Memory.  New York Times, March 12, 2010.  Luc Sante&lt;br /&gt;
*Read: Jonatham Lethem.  The Ecstasy of Influence. Harpers Magazine.  2007. &lt;br /&gt;
*Remix Culture.  Lev.&lt;br /&gt;
*God&amp;#039;s Little Toys: Confessions of a cut &amp;amp; paste artist.  William Gibson. 2005. *http://www.wired.com/wired/archive/13.07/gibson.html&lt;br /&gt;
*Reality Hunger: A Manifesto.  David Shields. 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Materiality in the information age.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tangible interfaces, haptic feedback. &lt;br /&gt;
*Read: Evocative Objects: Things We Think With (excerpt). Sherry Turkle, 2007. &lt;br /&gt;
*Read: New Media and the Forensic Imagination (excerpt). Matthew Kirschenbaum. 2008.&lt;br /&gt;
*View: BIT Plane.  &lt;br /&gt;
*View: Garbage Cubes&lt;br /&gt;
*Discuss techniques of markerless tracking, augmented reality, QR codes, etc.  *Online/Offline Space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Embodiment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Computing with bodies, engineered bodies&lt;br /&gt;
*tactile media, haptic interface&lt;br /&gt;
*embodied perception&lt;br /&gt;
*Read: Stelarc. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self-Image&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Self/Image: Technology, Representation, and the Contemporary Subject (excerpt).  Amelia Jones, 2006.&lt;br /&gt;
*Do: Forensic Photoshop Exercise.&lt;br /&gt;
*http://www.flickr.com/photos/dryponder/sets/72157623726710218/&lt;br /&gt;
*http://nymag.com/daily/intel/2010/02/obama_being_forced_to_look_at.html#photo=1&lt;br /&gt;
*http://niccageaseveryone.blogspot.com/&lt;br /&gt;
*http://bubleraptor.tumblr.com/&lt;br /&gt;
*photoshop free Marie Claire issue: http://jezebel.com/5511507/so-long-as-your-face-looks-alright-everything-else-can-be-photoshopped&lt;br /&gt;
&lt;br /&gt;
== Places to Find Art ==&lt;br /&gt;
* http://we-make-money-not-art.com/&lt;br /&gt;
* http://www.isea-web.org/, http://www.isea2010ruhr.org/&lt;br /&gt;
* http://www.transmediale.de/en&lt;br /&gt;
* http://01sj.org/&lt;br /&gt;
* http://www.file.org.br/&lt;br /&gt;
* http://www.aec.at/festival_about_en.php&lt;br /&gt;
* http://www.sciencegallery.com/lightwave09&lt;br /&gt;
* Institutions that Sponsor/Show Media Art&lt;br /&gt;
** Eyebeam New York City&lt;br /&gt;
** New Museum/Rhizome.org http://rhizome.org&lt;br /&gt;
** HarvestWorks&lt;br /&gt;
** Machine Project, Los Angeles.&lt;br /&gt;
&lt;br /&gt;
== Midterm Projects ==&lt;br /&gt;
Make pages here. &lt;br /&gt;
* [[DummyProject | Dummy Project]]&lt;br /&gt;
* [[MidtermProject| MotionDJ - Leilani Martin]]&lt;br /&gt;
* [[What&amp;#039;s For Lunch, Kids? by Kelley Kim| &amp;#039;&amp;#039;What&amp;#039;s For Lunch, Kids?&amp;#039;&amp;#039;   - Kelley Kim]]&lt;br /&gt;
* [[Virtual Walk? - Joeny Thipsidakhom]]&lt;br /&gt;
* [[Untitled Midterm| Untitled - Jezreel Callejas]]&lt;br /&gt;
* [[Midterm Project - Tony Lu | Virtual Maze - Tony Lu]]&lt;br /&gt;
* [[Midterm Project  | SayCHEESE - Joel and Jenny Chang]]&lt;br /&gt;
* [[Carnival Ride| Carnival Ride - Christina Sanchez and Jennifer Sunga]]&lt;br /&gt;
* [[Hunted - Anna Lin, Jenny Wang, and Ellen Huang]]&lt;br /&gt;
* [[Wii - remote composer - Javi Lee]]&lt;br /&gt;
* [[Boo | Boo (formerly Social Creature) - Jet Antonio]]&lt;br /&gt;
* [[Sound Sketch - Emilio Marcelino, Greg Parsons, and Ben Brickley]]&lt;br /&gt;
&lt;br /&gt;
== Final Projects ==&lt;br /&gt;
* [[Aquarium| Aquarium - Jezreel Callejas]]&lt;br /&gt;
* [[Not So Lost| Not So Lost - Ben Brickely, Emilio Marcelino and Greg Parsons]]&lt;br /&gt;
* [[Dance in the Dark - Anna Lin, Jenny Wang and Ellen Huang]]&lt;br /&gt;
* [[Inkling One | Inkling One - Jet Antonio]]&lt;br /&gt;
&lt;br /&gt;
== Student Pages ==&lt;br /&gt;
Click &amp;quot;edit&amp;quot; on the right to add your own page below. &lt;br /&gt;
* [[Students/RobertTwomey | RobertTwomey]]&lt;br /&gt;
* [[Students/Javier Lee | Javier Lee]]&lt;br /&gt;
* [[Students/Jenny Wang | Jenny Wang]]&lt;br /&gt;
* [[Students/Joeny Thipsidakhom | Joeny Thipsidakhom]]&lt;br /&gt;
* [[Students/Kuan-Ting Lu | Tony Lu]]&lt;br /&gt;
* [[Students/Jezreel Callejas| Jezreel Callejas]]&lt;br /&gt;
* [[Students/ChristinaSanchez| Christina Sanchez]]&lt;br /&gt;
* [[Students/BenBrickley | BenBrickley]]&lt;br /&gt;
* [[Students/Ellen Huang | Ellen Huang]]&lt;br /&gt;
* [[Students/Kelley Kim | Kelley Kim]]&lt;br /&gt;
* [[Students/EmilioMarcelino | EmilioMarcelino]]&lt;br /&gt;
* [[Students/Anna Lin | Anna Lin]]&lt;br /&gt;
* [[Student/Jenny Chang | Jenny Chang]]&lt;br /&gt;
* [[Student/Jet Antonio | Jet Antonio]]&lt;br /&gt;
* [[Students/GregoryParsons | Gregory Parsons]]&lt;br /&gt;
* [[Students/Jennifer Sunga | Jennifer Sunga]]&lt;br /&gt;
* [[Students/LeilaniMartin | Leilani Martin]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Inkling_One&amp;diff=3908</id>
		<title>Inkling One</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Inkling_One&amp;diff=3908"/>
				<updated>2010-05-21T00:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: New page: == Jet&amp;#039;s Possible Final Projects ==  ===Boo Revisited===&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jet&amp;#039;s Possible Final Projects ==&lt;br /&gt;
&lt;br /&gt;
===Boo Revisited===&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3907</id>
		<title>Classes/2010/VIS145B</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3907"/>
				<updated>2010-05-21T00:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Final Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Related Links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.bodybuildingrevealed.com/&amp;#039;&amp;#039;&amp;#039;body building&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
== Time and Process Based Digital Media II ==&lt;br /&gt;
Time: Thursdays 3:30-6:20pm, VAF 228&lt;br /&gt;
&lt;br /&gt;
This class is an advanced study and portfolio project course centered on the use of hardware and software to create interactive and time-based art.  These projects can take many forms—interactive installations, dynamic visualizations/sonifications, printed renderings—chosen by the students.  This will not be a course of technical instruction—rather we will consider technical and conceptual issues in tandem, supplementing discussions and activities with specific technical instruction where necessary.  There is a strong emphasis on the development and articulation of personal directions of research by the students in the course. &lt;br /&gt;
&lt;br /&gt;
I would like to split the reading/homework responsibility for two parts of the class.  In the first half of the term I will present a series of works and readings covering my particular interests--the intersections of social performance, embodied experience, and cognition.  In the latter half of the class (after the midterm) you all will do the presentations on topics of your choosing.  Working individually or in small groups, you will provide us with some conceptual provocation (reading material) covering topics you intend to engage with your final, and you will lead a discussion on technical and conceptual issues.  Reading and critical writing, in response to text and works you present and those I present, are integral to this course.&lt;br /&gt;
&lt;br /&gt;
The schedule is a living document and will be revised over the period of the course.&lt;br /&gt;
&lt;br /&gt;
== Instructor ==&lt;br /&gt;
Robert Twomey&lt;br /&gt;
&lt;br /&gt;
rtwomey@ucsd.edu&lt;br /&gt;
*http://roberttwomey.com&lt;br /&gt;
*http://experimentalgamelab.net&lt;br /&gt;
*http://crca.ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wednesday 3-4pm, Atkinson Hall Rm 1601 (CRCA research neighborhood).  Please e-mail me if you plan to attend.&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
*Midterm Project - 30%&lt;br /&gt;
*Final Project - 40%&lt;br /&gt;
*Presentations - 10%&lt;br /&gt;
*Readings - 10%&lt;br /&gt;
*Participation - 10%&lt;br /&gt;
&lt;br /&gt;
=== Presentations ===&lt;br /&gt;
(1) Short presentation on your work in the second week of class.  This should be a statement of your interests, direction, goals with media art.  Present examples from your own work which you feel strongly about, and which best represent your interests and trajectory.  Present examples of other artist&amp;#039;s work that serve as models for the kind of work you would like to make. (5-10 minutes each)&lt;br /&gt;
&lt;br /&gt;
(2) Medium presentation on final projects in the second semester of the course (weeks 7-9).  This is the portion of the class where you dictate the reading and the discussion.  If you are presenting on a given week, you need to provide us with a reading 1 week in advance.  We will sign up for those time slots in week 6, just after the midterm. (10-15 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Reading Responses ===&lt;br /&gt;
These are written summaries and critical responses to materials assigned for out of class viewing.  Things to consider: What points does the author make?  Do you buy their assumptions or agree with their conclusions?  Reading responses will be printed and turned in to the instructor at the beginning of class.  Generally these should be 1 page long.&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Midterm and final projects will be graded on concept, effort, and realization. Formal proposals are a necessary component of the process so take them seriously.  Make the effort to get started early and seek the help you need--we want to see finished, well-considered pieces for the midterm and final. Additionally, you will need to submit documentation of the project after completion which includes images, video, and source code where applicable.  These materials (proposals and documentation) will all be posted to the wiki.&lt;br /&gt;
=== Documentation Policy ===&lt;br /&gt;
*section on your project&lt;br /&gt;
*source code&lt;br /&gt;
*image/video documentation.  5 images or 5 videos.&lt;br /&gt;
*descriptive writing (on intent, motivation, context)&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Attendance is mandatory. Each unexcused absence will drop your final grade one letter.  There are only 10 weeks of class, please come to them all.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
=== Week 1 - Intro ===&lt;br /&gt;
*Introductions&lt;br /&gt;
*Scope of course, interests, technical possibilities.&lt;br /&gt;
*My work.&lt;br /&gt;
*Watch: We Live In Public.  2009. (excerpts)&lt;br /&gt;
*In class: personal page on wiki. [http://www.trsp.net/teaching/gamemod/ game-mod exercise]. [http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip download link]&lt;br /&gt;
*Read: [http://www.nyu.edu/projects/xdesign/mainmenu/archive_tangible.html Against Virtualized Information], [http://www.nyu.edu/projects/xdesign/mainmenu/archive_analtictech.html Novel Analytic Techniques], and [http://www.nyu.edu/projects/xdesign/mainmenu/archive_infocounts.html What Information Counts?] by [http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/ Natalie Jeremijenko]. &lt;br /&gt;
*Read: [http://www.yalealumnimagazine.com/issues/2004_03/jeremijenko.html An Engineer for the Avante Garde]&lt;br /&gt;
*Read: [http://www.worldchanging.com/archives/001450.html Natalie Jeremijenko The WorldChanging Interview]&lt;br /&gt;
*Read: [http://tech90s.walkerart.org/nj/transcript/nj_01.html Database Politics and Social Simulations], good background on her earlier artwork.&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Student Research Interests ===&lt;br /&gt;
*Due: 1 page on Jeremijenko. &lt;br /&gt;
*Presentations on your work.&lt;br /&gt;
*Read: [http://www.flong.com/texts/essays/essay_cvad/ Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers] Golan Levin. &amp;#039;&amp;#039;pay particular attention to part II. ELEMENTARY COMPUTER VISION TECHNIQUES.  we are going to try these in class next week.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 3 - Computer Vision / Human Perception ===&lt;br /&gt;
*Due: Nothing. Read the Golan Levin piece, but no written response.&lt;br /&gt;
*Discuss:&lt;br /&gt;
**Myron Kreuger. Video Place. 1989 [http://www.youtube.com/watch?v=dqZyZrN3Pl0]&lt;br /&gt;
**Text Rain. Camille Utterback &amp;amp; Romy Achituv. 1999. [http://www.youtube.com/watch?v=toWFvXHghDk] [http://www.camilleutterback.com/]&lt;br /&gt;
**Very Nervous System.  1982-1991. [http://vimeo.com/8120954]&lt;br /&gt;
**Suicide Box.  Bureau of Inverse Technology.  1996. (13:00)&lt;br /&gt;
**Marie Sester. ACCESS.  2003. [http://accessproject.net]&lt;br /&gt;
**Messa di Voce. Golan Levin and Zach Lieberman with Jaap Blonk and Joan La Barbara. 2003.  [http://www.flong.com/projects/messa/] [http://www.tmema.org/messa/messa.html]&lt;br /&gt;
**Seen.  David Rokeby.  2002.  [http://vimeo.com/6012986]&lt;br /&gt;
**Sorting Daemon. David Rokeby. 2003. [http://homepage.mac.com/davidrokeby/sorting.html]&lt;br /&gt;
**Cheese.  Christian Moller. 2003. [http://www.christian-moeller.com/display.php?project_id=36] made in collaboration with UCSD  [http://mplab.ucsd.edu/wordpress/ Machine Perception Lab]&lt;br /&gt;
**Eyewriter. 2009 [http://www.eyewriter.org/]&lt;br /&gt;
**Saccade. 2010 [http://roberttwomey.com/saccade] (in progress)&lt;br /&gt;
*Discuss: &lt;br /&gt;
**thresholding&lt;br /&gt;
**frame difference&lt;br /&gt;
**OpenCV - [http://ubaa.net/shared/processing/opencv/ download] [http://www.cs.unc.edu/Research/stc/FAQs/OpenCV/OpenCVReferenceManual.pdf reference manual].  If you are getting this for your computer, be sure to get OpenCV, the OpenCV Processing Library, and the OpenCV Processing Examples (three separate downloads).&lt;br /&gt;
**face recognition&lt;br /&gt;
*In Class:&lt;br /&gt;
**Working alone or in small groups, do experiments with video processing and computer vision.&lt;br /&gt;
&lt;br /&gt;
=== Week 4 - Computer Vision Work ===&lt;br /&gt;
* In Class:&lt;br /&gt;
** Work on computer vision projects&lt;br /&gt;
** Talk about midterm projects.&lt;br /&gt;
&lt;br /&gt;
=== Week 5 - Midterm Workshop ===&lt;br /&gt;
*Due: Midterm project proposal.&lt;br /&gt;
**Working individually or in small groups (2-3 people), produce an interactive piece that bridges the gap between screen space and physical space.  There are many ways to do this--using image-based computer vision techniques, game controllers, audio input, or other physical hardware (Arduino?).  Think about the parameters of interaction--are you documenting viewer&amp;#039;s behavior (unknown to them), are you taking a familiar form (such as a video game) and tweaking it in some way, are you intervening in social space?  Think about what form the output will take.  In your one page proposal, describe the input(s), output(s), and dynamic of interaction, as well as some statement of your motivation.  Why is this a valuable or interesting project?  In addition to the written description, produce supporting visual materials.  These should be two functional diagram images and two visual/aesthetic images.  The functional diagrams should show the necessary software and hardware components and explain how the interaction will occur.  The aesthetic diagrams will give us a sense of what it will look like, how the output will appear.  Make a page for your project (including a title) in the Midterm Projects section at the bottom of this page, upload the necessary materials and embed them in that page.  This proposal is due in class next week where we will critique and workshop the ideas.&lt;br /&gt;
*In class:&lt;br /&gt;
**Workshop midterm project ideas. (45 minutes)&lt;br /&gt;
**Work on midterm projects. &lt;br /&gt;
*NOTE: Best of ICAM from Candy Harris.  There will be an install in the annex here at Mandeville and presentations at the Experimental Theater in the CPMC (music building). They should come see what they are going to have to live up to for their final projects. Plus the keynote speakers (ICAM alumns) always have great info about career paths after graduation.&lt;br /&gt;
&lt;br /&gt;
=== Week 6 ===&lt;br /&gt;
In class work on midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 7 - Midterm Critiques ===&lt;br /&gt;
In class critique of midterms.&lt;br /&gt;
&lt;br /&gt;
=== Week 8 ===&lt;br /&gt;
&lt;br /&gt;
Due: Written response (1 page) to one of your classmate&amp;#039;s projects.&lt;br /&gt;
&lt;br /&gt;
In Class: Draft final project proposal and post to wiki by the end of class.  In class discussion as needed.&lt;br /&gt;
&lt;br /&gt;
=== Week 9 ===&lt;br /&gt;
work on finals&lt;br /&gt;
&lt;br /&gt;
=== Week 10 - Final Critiques ===&lt;br /&gt;
In-class critiques of finals.&lt;br /&gt;
&lt;br /&gt;
=== Finals Week ===&lt;br /&gt;
Final documentation due.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
To Be Scheduled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance for the camera, for the web&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Discuss Chatroulette. Facebook, Twitter, Youtube.  Attention in the social net.&lt;br /&gt;
*ManyCam [http://www.manycam.com/]&lt;br /&gt;
*PS3 eye&lt;br /&gt;
*jennicam [http://www.wired.com/thisdayintech/2010/04/0414jennicam-launches wired]&lt;br /&gt;
*Lonelygirl15 [http://www.youtube.com/watch?v=-goXKtd6cPo youtube] [http://www.wired.com/wired/archive/14.12/lonelygirl.html article]&lt;br /&gt;
*Discuss telematic perfromance. &lt;br /&gt;
* Justin.tv [http://www.justin.tv/#r=s7RVqBU~]&lt;br /&gt;
*Read: The Presentation of Self in Everyday Life (excerpt).  Erving Goffman. 1959.&lt;br /&gt;
*Read: Performance: A Critical Introduction (excerpt).  Richard Carlson. 2004.&lt;br /&gt;
*Do: Intervention in social circuits.  Chatroulette/Facebook/Youtube exercise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Social Networks/Web 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Protocol, Control, and Networks by Alexander Galloway and Eugene Thacker.  Grey Room 17, Fall 2004 p 6-29.  &lt;br /&gt;
*Read: DIGITAL MAOISM: The Hazards of the New Online Collectivism.  Jaron Lanier.  2006.&lt;br /&gt;
*Watch: MediatedCultures @ Kansas State http://mediatedcultures.net/mediatedculture.htm&lt;br /&gt;
*Datamining/Complex Networks, node-edge graphing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Memory/Personal Media: Where do we exist and how do we remember?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Mediated Memories in the Digital Age (excerpt). Jose van Dijck. 2007.&lt;br /&gt;
*Read: Are you sure you want to do this?  Matthias Fuchs 1994.&lt;br /&gt;
*Read: Delete: The Virtue of Forgetting in the Digital Age (excerpt). Viktor Mayer-Schonberger. 2009.&lt;br /&gt;
*Flickr.com, Facebook&lt;br /&gt;
*Discuss: My Pocket. Burak Arikan. 2008. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cognition + Creativity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Generative Art vs. Computational Creativity&lt;br /&gt;
*Casy Reas&lt;br /&gt;
*Processing.org&lt;br /&gt;
*Tom Shannon. [http://www.wired.com/magazine/2010/03/pl_arts_pendulum/all/1]&lt;br /&gt;
*Read: Triumph of the Cyborg Composer. &lt;br /&gt;
*Read: How to draw three people in a garden.  1988.&lt;br /&gt;
*Read: Shades of Computational Evocation and Meaning: The GRIOT System and Improvisational Poetry Generation. 2006.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Expressive Processing (excerpt), Noah Wardrip Fruin, 2009. &lt;br /&gt;
*Read: Elephants Don&amp;#039;t Play Chess, Rodney Brooks, 1990. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appropriation and Remix&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: The Fiction of Memory.  New York Times, March 12, 2010.  Luc Sante&lt;br /&gt;
*Read: Jonatham Lethem.  The Ecstasy of Influence. Harpers Magazine.  2007. &lt;br /&gt;
*Remix Culture.  Lev.&lt;br /&gt;
*God&amp;#039;s Little Toys: Confessions of a cut &amp;amp; paste artist.  William Gibson. 2005. *http://www.wired.com/wired/archive/13.07/gibson.html&lt;br /&gt;
*Reality Hunger: A Manifesto.  David Shields. 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Materiality in the information age.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tangible interfaces, haptic feedback. &lt;br /&gt;
*Read: Evocative Objects: Things We Think With (excerpt). Sherry Turkle, 2007. &lt;br /&gt;
*Read: New Media and the Forensic Imagination (excerpt). Matthew Kirschenbaum. 2008.&lt;br /&gt;
*View: BIT Plane.  &lt;br /&gt;
*View: Garbage Cubes&lt;br /&gt;
*Discuss techniques of markerless tracking, augmented reality, QR codes, etc.  *Online/Offline Space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Embodiment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Computing with bodies, engineered bodies&lt;br /&gt;
*tactile media, haptic interface&lt;br /&gt;
*embodied perception&lt;br /&gt;
*Read: Stelarc. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self-Image&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Self/Image: Technology, Representation, and the Contemporary Subject (excerpt).  Amelia Jones, 2006.&lt;br /&gt;
*Do: Forensic Photoshop Exercise.&lt;br /&gt;
*http://www.flickr.com/photos/dryponder/sets/72157623726710218/&lt;br /&gt;
*http://nymag.com/daily/intel/2010/02/obama_being_forced_to_look_at.html#photo=1&lt;br /&gt;
*http://niccageaseveryone.blogspot.com/&lt;br /&gt;
*http://bubleraptor.tumblr.com/&lt;br /&gt;
*photoshop free Marie Claire issue: http://jezebel.com/5511507/so-long-as-your-face-looks-alright-everything-else-can-be-photoshopped&lt;br /&gt;
&lt;br /&gt;
== Places to Find Art ==&lt;br /&gt;
* http://we-make-money-not-art.com/&lt;br /&gt;
* http://www.isea-web.org/, http://www.isea2010ruhr.org/&lt;br /&gt;
* http://www.transmediale.de/en&lt;br /&gt;
* http://01sj.org/&lt;br /&gt;
* http://www.file.org.br/&lt;br /&gt;
* http://www.aec.at/festival_about_en.php&lt;br /&gt;
* http://www.sciencegallery.com/lightwave09&lt;br /&gt;
* Institutions that Sponsor/Show Media Art&lt;br /&gt;
** Eyebeam New York City&lt;br /&gt;
** New Museum/Rhizome.org http://rhizome.org&lt;br /&gt;
** HarvestWorks&lt;br /&gt;
** Machine Project, Los Angeles.&lt;br /&gt;
&lt;br /&gt;
== Midterm Projects ==&lt;br /&gt;
Make pages here. &lt;br /&gt;
* [[DummyProject | Dummy Project]]&lt;br /&gt;
* [[MidtermProject| MotionDJ - Leilani Martin]]&lt;br /&gt;
* [[What&amp;#039;s For Lunch, Kids? by Kelley Kim| &amp;#039;&amp;#039;What&amp;#039;s For Lunch, Kids?&amp;#039;&amp;#039;   - Kelley Kim]]&lt;br /&gt;
* [[Virtual Walk? - Joeny Thipsidakhom]]&lt;br /&gt;
* [[Untitled Midterm| Untitled - Jezreel Callejas]]&lt;br /&gt;
* [[Midterm Project - Tony Lu | Virtual Maze - Tony Lu]]&lt;br /&gt;
* [[Midterm Project  | SayCHEESE - Joel and Jenny Chang]]&lt;br /&gt;
* [[Carnival Ride| Carnival Ride - Christina Sanchez and Jennifer Sunga]]&lt;br /&gt;
* [[Hunted - Anna Lin, Jenny Wang, and Ellen Huang]]&lt;br /&gt;
* [[Wii - remote composer - Javi Lee]]&lt;br /&gt;
* [[Social Creature | Social Creature - Jet Antonio]]&lt;br /&gt;
* [[Sound Sketch - Emilio Marcelino, Greg Parsons, and Ben Brickley]]&lt;br /&gt;
== Final Projects ==&lt;br /&gt;
* [[Aquarium| Aquarium - Jezreel Callejas]]&lt;br /&gt;
* [[Not So Lost| Not So Lost - Ben Brickely, Emilio Marcelino and Greg Parsons]]&lt;br /&gt;
* [[Dance in the Dark - Anna Lin, Jenny Wang and Ellen Huang]]&lt;br /&gt;
* [[Inkling One | Inkling One - Jet Antonio]]&lt;br /&gt;
&lt;br /&gt;
== Student Pages ==&lt;br /&gt;
Click &amp;quot;edit&amp;quot; on the right to add your own page below. &lt;br /&gt;
* [[Students/RobertTwomey | RobertTwomey]]&lt;br /&gt;
* [[Students/Javier Lee | Javier Lee]]&lt;br /&gt;
* [[Students/Jenny Wang | Jenny Wang]]&lt;br /&gt;
* [[Students/Joeny Thipsidakhom | Joeny Thipsidakhom]]&lt;br /&gt;
* [[Students/Kuan-Ting Lu | Tony Lu]]&lt;br /&gt;
* [[Students/Jezreel Callejas| Jezreel Callejas]]&lt;br /&gt;
* [[Students/ChristinaSanchez| Christina Sanchez]]&lt;br /&gt;
* [[Students/BenBrickley | BenBrickley]]&lt;br /&gt;
* [[Students/Ellen Huang | Ellen Huang]]&lt;br /&gt;
* [[Students/Kelley Kim | Kelley Kim]]&lt;br /&gt;
* [[Students/EmilioMarcelino | EmilioMarcelino]]&lt;br /&gt;
* [[Students/Anna Lin | Anna Lin]]&lt;br /&gt;
* [[Student/Jenny Chang | Jenny Chang]]&lt;br /&gt;
* [[Student/Jet Antonio | Jet Antonio]]&lt;br /&gt;
* [[Students/GregoryParsons | Gregory Parsons]]&lt;br /&gt;
* [[Students/Jennifer Sunga | Jennifer Sunga]]&lt;br /&gt;
* [[Students/LeilaniMartin | Leilani Martin]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3906</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3906"/>
				<updated>2010-05-21T00:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
&lt;br /&gt;
=== Imagery ===&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3905</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3905"/>
				<updated>2010-05-21T00:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3904</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3904"/>
				<updated>2010-05-21T00:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3903</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3903"/>
				<updated>2010-05-21T00:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3902</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3902"/>
				<updated>2010-05-21T00:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The original concept images for the emotional states of the creature follow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3901</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3901"/>
				<updated>2010-05-21T00:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the original proposal for this project, a sea creature was to react to the number of faces it tracked using a webcam. More faces would make the creature more ecstatic. The description follows.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.&lt;br /&gt;
&lt;br /&gt;
== Interactive Paradigm ==&lt;br /&gt;
&lt;br /&gt;
The user visits the project website with a webcam-enabled computer. The web page contains a flash applet that displays the user&amp;#039;s face in a bluish hue. As the person moves around, the ghost follows their face on screen. When the user approaches close enough to the creature, it becomes agitated and makes a face.&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Description ==&lt;br /&gt;
&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3749</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3749"/>
				<updated>2010-04-30T00:57:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Presentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature - Jet Antonio ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen). Larger screens and desktops with user-mounted webcams introduce more (unwanted) variability. Another option would be to have a monitor and webcam pre-setup at a public space. In this latter case, the project would become much like a virtual aquarium, and webcam position can be controlled.&lt;br /&gt;
&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3747</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3747"/>
				<updated>2010-04-30T00:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Presentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature - Jet Antonio ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen). Larger screens and desktops with user-mounted webcams introduce more (unwanted) variability. Another option would be to have a monitor and webcam pre-setup at a public space. In this latter case, the project would become much like a virtual aquarium, and webcam position can be controlled.&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3745</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3745"/>
				<updated>2010-04-30T00:28:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Presentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature - Jet Antonio ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen). Larger screens and desktops with user-mounted webcams introduce more (unwanted) variability. Another option would be to have a monitor and webcam pre-setup at a public space. In this latter case, the project would become much like a virtual aquarium.&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3744</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3744"/>
				<updated>2010-04-30T00:26:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Presentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature - Jet Antonio ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen). Larger screens and desktops with user-mounted webcams introduce more (unwanted) variability.&lt;br /&gt;
[[Image:diagram1.gif]][[Image:diagram2.gif]][[Image:diagram3.gif]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Diagram3.gif&amp;diff=3743</id>
		<title>File:Diagram3.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Diagram3.gif&amp;diff=3743"/>
				<updated>2010-04-30T00:24:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Diagram2.gif&amp;diff=3742</id>
		<title>File:Diagram2.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Diagram2.gif&amp;diff=3742"/>
				<updated>2010-04-30T00:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=File:Diagram1.gif&amp;diff=3741</id>
		<title>File:Diagram1.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=File:Diagram1.gif&amp;diff=3741"/>
				<updated>2010-04-30T00:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3735</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3735"/>
				<updated>2010-04-29T23:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Presentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature - Jet Antonio ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen). Larger screens and desktops with user-mounted webcams introduce more (unwanted) variability.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3733</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3733"/>
				<updated>2010-04-29T23:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Concept: Social Creature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature - Jet Antonio ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen).&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3732</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3732"/>
				<updated>2010-04-29T23:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Technical Feasibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen).&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3731</id>
		<title>Social Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Social_Creature&amp;diff=3731"/>
				<updated>2010-04-29T23:38:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: New page: == Concept: Social Creature == An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Concept: Social Creature ==&lt;br /&gt;
An aquarium with a single floating creature. It follows the person&amp;#039;s face in front of the screen. It will have a sad facial expression when it can&amp;#039;t identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.&lt;br /&gt;
&lt;br /&gt;
== Technical Feasibility ==&lt;br /&gt;
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature.&lt;br /&gt;
&lt;br /&gt;
This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.&lt;br /&gt;
&lt;br /&gt;
== Presentation ==&lt;br /&gt;
&lt;br /&gt;
This project, I believe, would benefit most from a simple laptop screen with a webcam inside the bezel. The small size enables a better correlation between the user&amp;#039;s face and the position of the creature on screen. There is also a consistency in the position of a laptop webcam (centered at the top of the screen).&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3730</id>
		<title>Classes/2010/VIS145B</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3730"/>
				<updated>2010-04-29T23:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Midterm Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time and Process Based Digital Media II ==&lt;br /&gt;
Time: Thursdays 3:30-6:20pm, VAF 228&lt;br /&gt;
&lt;br /&gt;
This class is an advanced study and portfolio project course centered on the use of hardware and software to create interactive and time-based art.  These projects can take many forms—interactive installations, dynamic visualizations/sonifications, printed renderings—chosen by the students.  This will not be a course of technical instruction—rather we will consider technical and conceptual issues in tandem, supplementing discussions and activities with specific technical instruction where necessary.  There is a strong emphasis on the development and articulation of personal directions of research by the students in the course. &lt;br /&gt;
&lt;br /&gt;
I would like to split the reading/homework responsibility for two parts of the class.  In the first half of the term I will present a series of works and readings covering my particular interests--the intersections of social performance, embodied experience, and cognition.  In the latter half of the class (after the midterm) you all will do the presentations on topics of your choosing.  Working individually or in small groups, you will provide us with some conceptual provocation (reading material) covering topics you intend to engage with your final, and you will lead a discussion on technical and conceptual issues.  Reading and critical writing, in response to text and works you present and those I present, are integral to this course.&lt;br /&gt;
&lt;br /&gt;
The schedule is a living document and will be revised over the period of the course.&lt;br /&gt;
&lt;br /&gt;
== Instructor ==&lt;br /&gt;
Robert Twomey&lt;br /&gt;
&lt;br /&gt;
rtwomey@ucsd.edu&lt;br /&gt;
*http://roberttwomey.com&lt;br /&gt;
*http://experimentalgamelab.net&lt;br /&gt;
*http://crca.ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wednesday 3-4pm, Atkinson Hall Rm 1601 (CRCA research neighborhood).  Please e-mail me if you plan to attend.&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
*Midterm Project - 30%&lt;br /&gt;
*Final Project - 40%&lt;br /&gt;
*Presentations - 10%&lt;br /&gt;
*Readings - 10%&lt;br /&gt;
*Participation - 10%&lt;br /&gt;
&lt;br /&gt;
=== Presentations ===&lt;br /&gt;
(1) Short presentation on your work in the second week of class.  This should be a statement of your interests, direction, goals with media art.  Present examples from your own work which you feel strongly about, and which best represent your interests and trajectory.  Present examples of other artist&amp;#039;s work that serve as models for the kind of work you would like to make. (5-10 minutes each)&lt;br /&gt;
&lt;br /&gt;
(2) Medium presentation on final projects in the second semester of the course (weeks 7-9).  This is the portion of the class where you dictate the reading and the discussion.  If you are presenting on a given week, you need to provide us with a reading 1 week in advance.  We will sign up for those time slots in week 6, just after the midterm. (10-15 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Reading Responses ===&lt;br /&gt;
These are written summaries and critical responses to materials assigned for out of class viewing.  Things to consider: What points does the author make?  Do you buy their assumptions or agree with their conclusions?  Reading responses will be printed and turned in to the instructor at the beginning of class.  Generally these should be 1 page long.&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Midterm and final projects will be graded on concept, effort, and realization. Formal proposals are a necessary component of the process so take them seriously.  Make the effort to get started early and seek the help you need--we want to see finished, well-considered pieces for the midterm and final. Additionally, you will need to submit documentation of the project after completion which includes images, video, and source code where applicable.  These materials (proposals and documentation) will all be posted to the wiki.&lt;br /&gt;
=== Documentation Policy ===&lt;br /&gt;
*personal wiki page&lt;br /&gt;
*source code on wiki&lt;br /&gt;
*image/video documentation as appropriate. &lt;br /&gt;
*explanatory writing (on intent, motivation, context)&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Attendance is mandatory. Each unexcused absence will drop your final grade one letter.  There are only 10 weeks of class, please come to them all.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
=== Week 1 - Intro ===&lt;br /&gt;
*Introductions&lt;br /&gt;
*Scope of course, interests, technical possibilities.&lt;br /&gt;
*My work.&lt;br /&gt;
*Watch: We Live In Public.  2009. (excerpts)&lt;br /&gt;
*In class: personal page on wiki. [http://www.trsp.net/teaching/gamemod/ game-mod exercise]. [http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip download link]&lt;br /&gt;
*Read: [http://www.nyu.edu/projects/xdesign/mainmenu/archive_tangible.html Against Virtualized Information], [http://www.nyu.edu/projects/xdesign/mainmenu/archive_analtictech.html Novel Analytic Techniques], and [http://www.nyu.edu/projects/xdesign/mainmenu/archive_infocounts.html What Information Counts?] by [http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/ Natalie Jeremijenko]. &lt;br /&gt;
*Read: [http://www.yalealumnimagazine.com/issues/2004_03/jeremijenko.html An Engineer for the Avante Garde]&lt;br /&gt;
*Read: [http://www.worldchanging.com/archives/001450.html Natalie Jeremijenko The WorldChanging Interview]&lt;br /&gt;
*Read: [http://tech90s.walkerart.org/nj/transcript/nj_01.html Database Politics and Social Simulations], good background on her earlier artwork.&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Student Research Interests ===&lt;br /&gt;
*Due: 1 page on Jeremijenko. &lt;br /&gt;
*Presentations on your work.&lt;br /&gt;
*Read: [http://www.flong.com/texts/essays/essay_cvad/ Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers] Golan Levin. &amp;#039;&amp;#039;pay particular attention to part II. ELEMENTARY COMPUTER VISION TECHNIQUES.  we are going to try these in class next week.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 3 - Computer Vision / Human Perception ===&lt;br /&gt;
*Due: Nothing. Read the Golan Levin piece, but no written response.&lt;br /&gt;
*Discuss:&lt;br /&gt;
**Myron Kreuger. Video Place. 1989 [http://www.youtube.com/watch?v=dqZyZrN3Pl0]&lt;br /&gt;
**Text Rain. Camille Utterback &amp;amp; Romy Achituv. 1999. [http://www.youtube.com/watch?v=toWFvXHghDk] [http://www.camilleutterback.com/]&lt;br /&gt;
**Very Nervous System.  1982-1991. [http://vimeo.com/8120954]&lt;br /&gt;
**Suicide Box.  Bureau of Inverse Technology.  1996. (13:00)&lt;br /&gt;
**Marie Sester. ACCESS.  2003. [http://accessproject.net]&lt;br /&gt;
**Messa di Voce. Golan Levin and Zach Lieberman with Jaap Blonk and Joan La Barbara. 2003.  [http://www.flong.com/projects/messa/] [http://www.tmema.org/messa/messa.html]&lt;br /&gt;
**Seen.  David Rokeby.  2002.  [http://vimeo.com/6012986]&lt;br /&gt;
**Sorting Daemon. David Rokeby. 2003. [http://homepage.mac.com/davidrokeby/sorting.html]&lt;br /&gt;
**Cheese.  Christian Moller. 2003. [http://www.christian-moeller.com/display.php?project_id=36] made in collaboration with UCSD  [http://mplab.ucsd.edu/wordpress/ Machine Perception Lab]&lt;br /&gt;
**Eyewriter. 2009 [http://www.eyewriter.org/]&lt;br /&gt;
**Saccade. 2010 [http://roberttwomey.com/saccade] (in progress)&lt;br /&gt;
*Discuss: &lt;br /&gt;
**thresholding&lt;br /&gt;
**frame difference&lt;br /&gt;
**OpenCV - [http://ubaa.net/shared/processing/opencv/ download] [http://www.cs.unc.edu/Research/stc/FAQs/OpenCV/OpenCVReferenceManual.pdf reference manual].  If you are getting this for your computer, be sure to get OpenCV, the OpenCV Processing Library, and the OpenCV Processing Examples (three separate downloads).&lt;br /&gt;
**face recognition&lt;br /&gt;
*In Class:&lt;br /&gt;
**Working alone or in small groups, do experiments with video processing and computer vision.&lt;br /&gt;
&lt;br /&gt;
=== Week 4 - Computer Vision Work ===&lt;br /&gt;
* In Class:&lt;br /&gt;
** Work on computer vision projects&lt;br /&gt;
** Talk about midterm projects.&lt;br /&gt;
&lt;br /&gt;
=== Week 5 - Midterm Workshop ===&lt;br /&gt;
*Due: Midterm project proposal.&lt;br /&gt;
**Working individually or in small groups (2-3 people), produce an interactive piece that bridges the gap between screen space and physical space.  There are many ways to do this--using image-based computer vision techniques, game controllers, audio input, or other physical hardware (Arduino?).  Think about the parameters of interaction--are you documenting viewer&amp;#039;s behavior (unknown to them), are you taking a familiar form (such as a video game) and tweaking it in some way, are you intervening in social space?  Think about what form the output will take.  In your one page proposal, describe the input(s), output(s), and dynamic of interaction, as well as some statement of your motivation.  Why is this a valuable or interesting project?  In addition to the written description, produce supporting visual materials.  These should be two functional diagram images and two visual/aesthetic images.  The functional diagrams should show the necessary software and hardware components and explain how the interaction will occur.  The aesthetic diagrams will give us a sense of what it will look like, how the output will appear.  Make a page for your project (including a title) in the Midterm Projects section at the bottom of this page, upload the necessary materials and embed them in that page.  This proposal is due in class next week where we will critique and workshop the ideas.&lt;br /&gt;
*In class:&lt;br /&gt;
**Workshop midterm project ideas. (45 minutes)&lt;br /&gt;
**Work on midterm projects. &lt;br /&gt;
*NOTE: Best of ICAM from Candy Harris.  There will be an install in the annex here at Mandeville and presentations at the Experimental Theater in the CPMC (music building). They should come see what they are going to have to live up to for their final projects. Plus the keynote speakers (ICAM alumns) always have great info about career paths after graduation.&lt;br /&gt;
&lt;br /&gt;
=== Week 6 - Midterm Critiques ===&lt;br /&gt;
*Due: Midterm Projects&lt;br /&gt;
*In Class:&lt;br /&gt;
**Critique of midterm projects.&lt;br /&gt;
&lt;br /&gt;
=== Week 7 ===&lt;br /&gt;
Student presentations&lt;br /&gt;
=== Week 8 ===&lt;br /&gt;
Student presentations &lt;br /&gt;
=== Week 9 ===&lt;br /&gt;
Student presentations&lt;br /&gt;
=== Week 10 - Final Critiques ===&lt;br /&gt;
In-class Critiques.&lt;br /&gt;
&lt;br /&gt;
=== Finals Week ===&lt;br /&gt;
Final documentation due.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
To Be Scheduled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance for the camera, for the web&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Discuss Chatroulette. Facebook, Twitter, Youtube.  Attention in the social net.&lt;br /&gt;
*ManyCam [http://www.manycam.com/]&lt;br /&gt;
*PS3 eye&lt;br /&gt;
*jennicam [http://www.wired.com/thisdayintech/2010/04/0414jennicam-launches wired]&lt;br /&gt;
*Lonelygirl15 [http://www.youtube.com/watch?v=-goXKtd6cPo youtube] [http://www.wired.com/wired/archive/14.12/lonelygirl.html article]&lt;br /&gt;
*Discuss telematic perfromance. &lt;br /&gt;
* Justin.tv [http://www.justin.tv/#r=s7RVqBU~]&lt;br /&gt;
*Read: The Presentation of Self in Everyday Life (excerpt).  Erving Goffman. 1959.&lt;br /&gt;
*Read: Performance: A Critical Introduction (excerpt).  Richard Carlson. 2004.&lt;br /&gt;
*Do: Intervention in social circuits.  Chatroulette/Facebook/Youtube exercise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Social Networks/Web 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Protocol, Control, and Networks by Alexander Galloway and Eugene Thacker.  Grey Room 17, Fall 2004 p 6-29.  &lt;br /&gt;
*Read: DIGITAL MAOISM: The Hazards of the New Online Collectivism.  Jaron Lanier.  2006.&lt;br /&gt;
*Watch: MediatedCultures @ Kansas State http://mediatedcultures.net/mediatedculture.htm&lt;br /&gt;
*Datamining/Complex Networks, node-edge graphing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Memory/Personal Media: Where do we exist and how do we remember?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Mediated Memories in the Digital Age (excerpt). Jose van Dijck. 2007.&lt;br /&gt;
*Read: Are you sure you want to do this?  Matthias Fuchs 1994.&lt;br /&gt;
*Read: Delete: The Virtue of Forgetting in the Digital Age (excerpt). Viktor Mayer-Schonberger. 2009.&lt;br /&gt;
*Flickr.com, Facebook&lt;br /&gt;
*Discuss: My Pocket. Burak Arikan. 2008. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cognition + Creativity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Generative Art vs. Computational Creativity&lt;br /&gt;
*Casy Reas&lt;br /&gt;
*Processing.org&lt;br /&gt;
*Tom Shannon. [http://www.wired.com/magazine/2010/03/pl_arts_pendulum/all/1]&lt;br /&gt;
*Read: Triumph of the Cyborg Composer. &lt;br /&gt;
*Read: How to draw three people in a garden.  1988.&lt;br /&gt;
*Read: Shades of Computational Evocation and Meaning: The GRIOT System and Improvisational Poetry Generation. 2006.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Expressive Processing (excerpt), Noah Wardrip Fruin, 2009. &lt;br /&gt;
*Read: Elephants Don&amp;#039;t Play Chess, Rodney Brooks, 1990. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appropriation and Remix&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: The Fiction of Memory.  New York Times, March 12, 2010.  Luc Sante&lt;br /&gt;
*Read: Jonatham Lethem.  The Ecstasy of Influence. Harpers Magazine.  2007. &lt;br /&gt;
*Remix Culture.  Lev.&lt;br /&gt;
*God&amp;#039;s Little Toys: Confessions of a cut &amp;amp; paste artist.  William Gibson. 2005. *http://www.wired.com/wired/archive/13.07/gibson.html&lt;br /&gt;
*Reality Hunger: A Manifesto.  David Shields. 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Materiality in the information age.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tangible interfaces, haptic feedback. &lt;br /&gt;
*Read: Evocative Objects: Things We Think With (excerpt). Sherry Turkle, 2007. &lt;br /&gt;
*Read: New Media and the Forensic Imagination (excerpt). Matthew Kirschenbaum. 2008.&lt;br /&gt;
*View: BIT Plane.  &lt;br /&gt;
*View: Garbage Cubes&lt;br /&gt;
*Discuss techniques of markerless tracking, augmented reality, QR codes, etc.  *Online/Offline Space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Embodiment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Computing with bodies, engineered bodies&lt;br /&gt;
*tactile media, haptic interface&lt;br /&gt;
*embodied perception&lt;br /&gt;
*Read: Stelarc. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self-Image&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Self/Image: Technology, Representation, and the Contemporary Subject (excerpt).  Amelia Jones, 2006.&lt;br /&gt;
*Do: Forensic Photoshop Exercise.&lt;br /&gt;
*http://www.flickr.com/photos/dryponder/sets/72157623726710218/&lt;br /&gt;
*http://nymag.com/daily/intel/2010/02/obama_being_forced_to_look_at.html#photo=1&lt;br /&gt;
*http://niccageaseveryone.blogspot.com/&lt;br /&gt;
*http://bubleraptor.tumblr.com/&lt;br /&gt;
*photoshop free Marie Claire issue: http://jezebel.com/5511507/so-long-as-your-face-looks-alright-everything-else-can-be-photoshopped&lt;br /&gt;
&lt;br /&gt;
== Places to Find Art ==&lt;br /&gt;
* http://we-make-money-not-art.com/&lt;br /&gt;
* http://www.isea-web.org/, http://www.isea2010ruhr.org/&lt;br /&gt;
* http://www.transmediale.de/en&lt;br /&gt;
* http://01sj.org/&lt;br /&gt;
* http://www.file.org.br/&lt;br /&gt;
* http://www.aec.at/festival_about_en.php&lt;br /&gt;
* http://www.sciencegallery.com/lightwave09&lt;br /&gt;
* Institutions that Sponsor/Show Media Art&lt;br /&gt;
** Eyebeam New York City&lt;br /&gt;
** New Museum/Rhizome.org http://rhizome.org&lt;br /&gt;
** HarvestWorks&lt;br /&gt;
** Machine Project, Los Angeles.&lt;br /&gt;
&lt;br /&gt;
== Midterm Projects ==&lt;br /&gt;
Make pages here. &lt;br /&gt;
* [[DummyProject | Dummy Project]]&lt;br /&gt;
* [[MidtermProject| MotionDJ - Leilani Martin]]&lt;br /&gt;
* [[What&amp;#039;s For Lunch, Kids? by Kelley Kim| &amp;#039;&amp;#039;What&amp;#039;s For Lunch, Kids?&amp;#039;&amp;#039;   - Kelley Kim]]&lt;br /&gt;
* [[Virtual Walk? - Joeny Thipsidakhom]]&lt;br /&gt;
* [[Untitled Midterm| Untitled - Jezreel Callejas]]&lt;br /&gt;
* [[Midterm Project - Tony Lu | Virtual Maze - Tony Lu]]&lt;br /&gt;
* [[Midterm Project  | Untitled - Joel and Jenny Chang]]&lt;br /&gt;
* [[Carnival Ride| Carnival Ride - Christina Sanchez and Jennifer Sunga]]&lt;br /&gt;
* [[Motion Animation - Greg Parsons]]&lt;br /&gt;
* [[Image Processing - Ben Brickley &amp;amp; Emilio Marcelino]]&lt;br /&gt;
* [[Hunted - Anna Lin, Jenny Wang, and Ellen Huang]]&lt;br /&gt;
* [[Wii - remote composer - Javi Lee]]&lt;br /&gt;
* [[Social Creature | Social Creature - Jet Antonio]]&lt;br /&gt;
&lt;br /&gt;
== Student Pages ==&lt;br /&gt;
Click &amp;quot;edit&amp;quot; on the right to add your own page below. &lt;br /&gt;
* [[Students/RobertTwomey | RobertTwomey]]&lt;br /&gt;
* [[Students/Javier Lee | Javier Lee]]&lt;br /&gt;
* [[Students/Jenny Wang | Jenny Wang]]&lt;br /&gt;
* [[Students/Joeny Thipsidakhom | Joeny Thipsidakhom]]&lt;br /&gt;
* [[Students/Kuan-Ting Lu | Tony Lu]]&lt;br /&gt;
* [[Students/Jezreel Callejas| Jezreel Callejas]]&lt;br /&gt;
* [[Students/ChristinaSanchez| Christina Sanchez]]&lt;br /&gt;
* [[Students/BenBrickley | BenBrickley]]&lt;br /&gt;
* [[Students/Ellen Huang | Ellen Huang]]&lt;br /&gt;
* [[Students/Kelley Kim | Kelley Kim]]&lt;br /&gt;
* [[Students/EmilioMarcelino | EmilioMarcelino]]&lt;br /&gt;
* [[Students/Anna Lin | Anna Lin]]&lt;br /&gt;
* [[Student/Jenny Chang | Jenny Chang]]&lt;br /&gt;
* [[Student/Jet Antonio | Jet Antonio]]&lt;br /&gt;
* [[Students/GregoryParsons | Gregory Parsons]]&lt;br /&gt;
* [[Students/Jennifer Sunga | Jennifer Sunga]]&lt;br /&gt;
* [[Students/LeilaniMartin | Leilani Martin]]&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Student/Jet_Antonio&amp;diff=3520</id>
		<title>Student/Jet Antonio</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Student/Jet_Antonio&amp;diff=3520"/>
				<updated>2010-04-08T22:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Statement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Statement ==&lt;br /&gt;
Senior undergraduate Media Computing major.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve always loved biology, math and engineering. In fact, I was majored in Biology for half of my undergraduate career. In making a leap to art, I&amp;#039;ve focused--a relic of my biology days, I&amp;#039;m sure--on creating &amp;quot;life&amp;quot;. More specifically, I&amp;#039;m interested in creating objects and pieces that become anthropomorphized. One of my earlier works as a Visarts major was &amp;quot;Freestyle Animation 1&amp;quot; http://www.youtube.com/watch?v=BlsG7VbzMwo. Though not interactive, my aim was to create life out of line.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m fascinated by why people sympathize with objects that aren&amp;#039;t alive, or aren&amp;#039;t human. What makes whales more sympathetic than spiders? Than hyenas? Why do we see faces in everyday objects like eggs and bacon? One of my favorite projects is called Tweenbots (http://www.tweenbots.com/), a project that has a simple cardboard robot guided only by the help of people.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Student/Jet_Antonio&amp;diff=3519</id>
		<title>Student/Jet Antonio</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Student/Jet_Antonio&amp;diff=3519"/>
				<updated>2010-04-08T22:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: New page: == Statement == Senior undergraduate Media Computing major.  I&amp;#039;ve always loved biology, math and engineering. In fact, I was majored in Biology for half of my undergraduate career. In maki...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Statement ==&lt;br /&gt;
Senior undergraduate Media Computing major.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve always loved biology, math and engineering. In fact, I was majored in Biology for half of my undergraduate career. In making a leap to art, I&amp;#039;ve focused--a relic of my biology days, I&amp;#039;m sure--on creating &amp;quot;life&amp;quot;. Broad, I know. One of my earlier works as a Visarts major was &amp;quot;Freestyle Animation 1&amp;quot; http://www.youtube.com/watch?v=BlsG7VbzMwo. Though not interactive, my aim was to create life out of line.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m fascinated by anthropomorphism and why people sympathize with objects that aren&amp;#039;t alive. One of my favorite projects is called Tweenbots (http://www.tweenbots.com/), a project that has a simple cardboard robot guided through a park by people.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3518</id>
		<title>Classes/2010/VIS145B</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS145B&amp;diff=3518"/>
				<updated>2010-04-08T22:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Student Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time and Process Based Digital Media II ==&lt;br /&gt;
Time: Thursdays 3:30-6:20pm, VAF 228&lt;br /&gt;
&lt;br /&gt;
This class is an advanced study and portfolio project course centered on the use of hardware and software to create interactive and time-based art.  These projects can take many forms—interactive installations, dynamic visualizations/sonifications, printed renderings—chosen by the students.  This will not be a course of technical instruction—rather we will consider technical and conceptual issues in tandem, supplementing discussions and activities with specific technical instruction where necessary.  There is a strong emphasis on the development and articulation of personal directions of research by the students in the course. &lt;br /&gt;
&lt;br /&gt;
I would like to split the reading/homework responsibility for two parts of the class.  In the first half of the term I will present a series of works and readings covering my particular interests--the intersections of social performance, embodied experience, and cognition.  In the latter half of the class (after the midterm) you all will do the presentations on topics of your choosing.  Working individually or in small groups, you will provide us with some conceptual provocation (reading material) covering topics you intend to engage with your final, and you will lead a discussion on technical and conceptual issues.  Reading and critical writing, in response to text and works you present and those I present, are integral to this course.&lt;br /&gt;
&lt;br /&gt;
== Instructor ==&lt;br /&gt;
Robert Twomey&lt;br /&gt;
&lt;br /&gt;
rtwomey@ucsd.edu&lt;br /&gt;
*http://roberttwomey.com&lt;br /&gt;
*http://experimentalgamelab.net&lt;br /&gt;
*http://crca.ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wednesday 3-4pm, Atkinson Hall Rm 1601 (CRCA research neighborhood).  Please e-mail me if you plan to attend.&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
*Midterm Project - 30%&lt;br /&gt;
*Final Project - 40%&lt;br /&gt;
*Presentations - 10%&lt;br /&gt;
*Readings - 10%&lt;br /&gt;
*Participation - 10%&lt;br /&gt;
&lt;br /&gt;
=== Presentations ===&lt;br /&gt;
(1) Short presentation on your work in the second week of class.  This should be a statement of your interests, direction, goals with media art.  Present examples from your own work which you feel strongly about, and which best represent your interests and trajectory.  Present examples of other artist&amp;#039;s work that serve as models for the kind of work you would like to make. (5-10 minutes each)&lt;br /&gt;
&lt;br /&gt;
(2) Medium presentation on final projects in the second semester of the course (weeks 7-9).  This is the portion of the class where you dictate the reading and the discussion.  If you are presenting on a given week, you need to provide us with a reading 1 week in advance.  We will sign up for those time slots in week 6, just after the midterm. (10-15 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Reading Responses ===&lt;br /&gt;
These are written summaries and critical responses to materials assigned for out of class viewing.  Things to consider: What points does the author make?  Do you buy their assumptions or agree with their conclusions?  Reading responses will be printed and turned in to the instructor at the beginning of class.  Generally these should be 1 page long.&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Midterm and final projects will be graded on concept, effort, and realization. Formal proposals are a necessary component of the process so take them seriously.  Make the effort to get started early and seek the help you need--we want to see finished, well-considered pieces for the midterm and final. Additionally, you will need to submit documentation of the project after completion which includes images, video, and source code where applicable.  These materials (proposals and documentation) will all be posted to the wiki.&lt;br /&gt;
=== Documentation Policy ===&lt;br /&gt;
*personal wiki page&lt;br /&gt;
*source code on wiki&lt;br /&gt;
*image/video documentation where appropriate. &lt;br /&gt;
*explanatory writing (on intent, motivation, context)&lt;br /&gt;
&lt;br /&gt;
=== Attendance ===&lt;br /&gt;
Attendance is mandatory. Each unexcused absence will drop your final grade one letter.  There are only 10 weeks of class, please come to them all.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
=== Week 1 - Intro ===&lt;br /&gt;
*Introductions&lt;br /&gt;
*Scope of course, interests, technical possibilities.&lt;br /&gt;
*My work.&lt;br /&gt;
*Watch: We Live In Public.  2009. (excerpts)&lt;br /&gt;
*In class: personal page on wiki. [http://www.trsp.net/teaching/gamemod/ game-mod exercise]. [http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip download link]&lt;br /&gt;
*Read: [http://www.nyu.edu/projects/xdesign/mainmenu/archive_tangible.html Against Virtualized Information], [http://www.nyu.edu/projects/xdesign/mainmenu/archive_analtictech.html Novel Analytic Techniques], and [http://www.nyu.edu/projects/xdesign/mainmenu/archive_infocounts.html What Information Counts?] by [http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/ Natalie Jeremijenko]. &lt;br /&gt;
*Read: [http://www.yalealumnimagazine.com/issues/2004_03/jeremijenko.html An Engineer for the Avante Garde]&lt;br /&gt;
*Read: [http://www.worldchanging.com/archives/001450.html Natalie Jeremijenko The WorldChanging Interview]&lt;br /&gt;
*Read: [http://tech90s.walkerart.org/nj/transcript/nj_01.html Database Politics and Social Simulations], good background on her earlier artwork.&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Computer Vision / Human Perception ===&lt;br /&gt;
*Due: 1 page on Jeremijenko. &lt;br /&gt;
*Presentations on your work.&lt;br /&gt;
*Discuss: CV methods—thresholding, blob-detection, facial recognition, motion/flow estimation.&lt;br /&gt;
*Discuss:&lt;br /&gt;
**Myron Kreuger. Video Place. 1989 [http://www.youtube.com/watch?v=dqZyZrN3Pl0]&lt;br /&gt;
**Text Rain. Camille Utterback &amp;amp; Romy Achituv. 1999. [http://www.youtube.com/watch?v=toWFvXHghDk] [http://www.camilleutterback.com/]&lt;br /&gt;
**Very Nervous System.  1982-1991. [http://vimeo.com/8120954]&lt;br /&gt;
**Suicide Box.  Bureau of Inverse Technology.  1996. (13:00)&lt;br /&gt;
**Marie Sester. ACCESS.  2003. [http://accessproject.net]&lt;br /&gt;
**Messa di Voce. Golan Levin and Zach Lieberman with Jaap Blonk and Joan La Barbara. 2003.  [http://www.flong.com/projects/messa/] [http://www.tmema.org/messa/messa.html]&lt;br /&gt;
**Seen.  David Rokeby.  2002.  [http://vimeo.com/6012986]&lt;br /&gt;
**Sorting Daemon. David Rokeby. 2003. [http://homepage.mac.com/davidrokeby/sorting.html]&lt;br /&gt;
**Cheese.  Christian Moller. 2003. [http://www.christian-moeller.com/display.php?project_id=36] made in collaboration with UCSD  [http://mplab.ucsd.edu/wordpress/ Machine Perception Lab]&lt;br /&gt;
**Eyewriter. http://www.eyewriter.org/ -&amp;gt; Saccade.&lt;br /&gt;
*OpenCV [http://ubaa.net/shared/processing/opencv/ download] [http://www.cs.unc.edu/Research/stc/FAQs/OpenCV/OpenCVReferenceManual.pdf reference manual].  If you are getting this for your computer, be sure to get OpenCV, the OpenCV Processing Library, and the OpenCV Processing Examples (three separate downloads).&lt;br /&gt;
*Read/Respond: [http://www.flong.com/texts/essays/essay_cvad/ Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers] Golan Levin. &amp;#039;&amp;#039;pay particular attention to part II. ELEMENTARY COMPUTER VISION TECHNIQUES.  we are going to try these in class next week.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 3 ===&lt;br /&gt;
=== Week 4 ===&lt;br /&gt;
*Due: Midterm proposals.&lt;br /&gt;
=== Week 5 ===&lt;br /&gt;
Midterm critiques.&lt;br /&gt;
=== Week 6 ===&lt;br /&gt;
=== Week 7 ===&lt;br /&gt;
Student presentations&lt;br /&gt;
=== Week 8 ===&lt;br /&gt;
Student presentations &lt;br /&gt;
=== Week 9 ===&lt;br /&gt;
Student presentations&lt;br /&gt;
=== Week 10 ===&lt;br /&gt;
Final critiques.&lt;br /&gt;
=== Finals Week ===&lt;br /&gt;
Final documentation due.&lt;br /&gt;
== Topics ==&lt;br /&gt;
To Be Scheduled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance for the camera, for the web&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Discuss Chatroulette. Facebook, Twitter, Youtube.  Attention in the social net.&lt;br /&gt;
*ManyCam [http://www.manycam.com/]&lt;br /&gt;
*PS3 eye&lt;br /&gt;
*Discuss telematic perfromance. &lt;br /&gt;
*Read: The Presentation of Self in Everyday Life (excerpt).  Erving Goffman. 1959.&lt;br /&gt;
*Read: Performance: A Critical Introduction (excerpt).  Richard Carlson. 2004.&lt;br /&gt;
*Do: Intervention in social circuits.  Chatroulette/Facebook/Youtube exercise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Social Networks/Web 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Protocol, Control, and Networks by Alexander Galloway and Eugene Thacker.  Grey Room 17, Fall 2004 p 6-29.  &lt;br /&gt;
*Read: DIGITAL MAOISM: The Hazards of the New Online Collectivism.  Jaron Lanier.  2006.&lt;br /&gt;
*Watch: MediatedCultures @ Kansas State http://mediatedcultures.net/mediatedculture.htm&lt;br /&gt;
*Datamining/Complex Networks, node-edge graphing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Digital Memory/Personal Media: Where do we exist and how do we remember?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Mediated Memories in the Digital Age (excerpt). Jose van Dijck. 2007.&lt;br /&gt;
*Read: Are you sure you want to do this?  Matthias Fuchs 1994.&lt;br /&gt;
*Read: Delete: The Virtue of Forgetting in the Digital Age (excerpt). Viktor Mayer-Schonberger. 2009.&lt;br /&gt;
*Flickr.com, Facebook&lt;br /&gt;
*Discuss: My Pocket. Burak Arikan. 2008. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cognition + Creativity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Generative Art vs. Computational Creativity&lt;br /&gt;
*Casy Reas&lt;br /&gt;
*Processing.org&lt;br /&gt;
*Tom Shannon. [http://www.wired.com/magazine/2010/03/pl_arts_pendulum/all/1]&lt;br /&gt;
*Read: Triumph of the Cyborg Composer. &lt;br /&gt;
*Read: How to draw three people in a garden.  1988.&lt;br /&gt;
*Read: Shades of Computational Evocation and Meaning: The GRIOT System and Improvisational Poetry Generation. 2006.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Expressive Processing (excerpt), Noah Wardrip Fruin, 2009. &lt;br /&gt;
*Read: Elephants Don&amp;#039;t Play Chess, Rodney Brooks, 1990. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Appropriation and Remix&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: The Fiction of Memory.  New York Times, March 12, 2010.  Luc Sante&lt;br /&gt;
*Read: Jonatham Lethem.  The Ecstasy of Influence. Harpers Magazine.  2007. &lt;br /&gt;
*Remix Culture.  Lev.&lt;br /&gt;
*God&amp;#039;s Little Toys: Confessions of a cut &amp;amp; paste artist.  William Gibson. 2005. *http://www.wired.com/wired/archive/13.07/gibson.html&lt;br /&gt;
*Reality Hunger: A Manifesto.  David Shields. 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Materiality in the information age.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tangible interfaces, haptic feedback. &lt;br /&gt;
*Read: Evocative Objects: Things We Think With (excerpt). Sherry Turkle, 2007. &lt;br /&gt;
*Read: New Media and the Forensic Imagination (excerpt). Matthew Kirschenbaum. 2008.&lt;br /&gt;
*View: BIT Plane.  &lt;br /&gt;
*View: Garbage Cubes&lt;br /&gt;
*Discuss techniques of markerless tracking, augmented reality, QR codes, etc.  *Online/Offline Space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Embodiment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Computing with bodies, engineered bodies&lt;br /&gt;
*tactile media, haptic interface&lt;br /&gt;
*embodied perception&lt;br /&gt;
*Read: Stelarc. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self-Image&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Read: Self/Image: Technology, Representation, and the Contemporary Subject (excerpt).  Amelia Jones, 2006.&lt;br /&gt;
*Do: Forensic Photoshop Exercise.&lt;br /&gt;
*http://www.flickr.com/photos/dryponder/sets/72157623726710218/&lt;br /&gt;
*http://nymag.com/daily/intel/2010/02/obama_being_forced_to_look_at.html#photo=1&lt;br /&gt;
*http://bubleraptor.tumblr.com/&lt;br /&gt;
*photoshop free Marie Claire issue: http://jezebel.com/5511507/so-long-as-your-face-looks-alright-everything-else-can-be-photoshopped&lt;br /&gt;
&lt;br /&gt;
== Places to Find Art ==&lt;br /&gt;
* http://we-make-money-not-art.com/&lt;br /&gt;
* http://www.isea-web.org/, http://www.isea2010ruhr.org/&lt;br /&gt;
* http://www.transmediale.de/en&lt;br /&gt;
* http://01sj.org/&lt;br /&gt;
* http://www.file.org.br/&lt;br /&gt;
* http://www.aec.at/festival_about_en.php&lt;br /&gt;
* http://www.sciencegallery.com/lightwave09&lt;br /&gt;
* Institutions that Sponsor/Show Media Art&lt;br /&gt;
** Eyebeam New York City&lt;br /&gt;
** New Museum/Rhizome.org http://rhizome.org&lt;br /&gt;
** HarvestWorks&lt;br /&gt;
** Machine Project, Los Angeles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Student Pages ==&lt;br /&gt;
Click &amp;quot;edit&amp;quot; on the right to add your own page below. &lt;br /&gt;
* [[Students/RobertTwomey | RobertTwomey]]&lt;br /&gt;
* [[Students/ Javier Lee | Javier Lee]]&lt;br /&gt;
* [[Students/Jenny Wang | Jenny Wang]]&lt;br /&gt;
* [[Students/Joeny Thipsidakhom | Joeny Thipsidakhom]]&lt;br /&gt;
* [[Students/Kuan-Ting Lu | Tony Lu]]&lt;br /&gt;
* [[Students/Jezreel Callejas| Jezreel Callejas]]&lt;br /&gt;
* [[Students/ChristinaSanchez| Christina Sanchez]]&lt;br /&gt;
* [[Students/BenBrickley | BenBrickley]]&lt;br /&gt;
* [[Students/Ellen Huang | Ellen Huang]]&lt;br /&gt;
* [[Students/Kelley Kim | Kelley Kim]]&lt;br /&gt;
* [[Students/EmilioMarcelino | EmilioMarcelino]]&lt;br /&gt;
* [[Students/Anna Lin | Anna Lin]]&lt;br /&gt;
* [[Student/Jenny Chang | Jenny Chang]]&lt;br /&gt;
* [[Student/Jet Antonio | Jet Antonio]]&lt;br /&gt;
&lt;br /&gt;
=== How-To ===&lt;br /&gt;
Register to create a log-in in the upper right.&lt;br /&gt;
&lt;br /&gt;
wiki-text of the form: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Students/RobertTwomey | RobertTwomey]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will come out looking like this: [[Students/RobertTwomey | RobertTwomey]], which is a link to your new personal page on the wiki.  Click on it and begin editing away. &lt;br /&gt;
&lt;br /&gt;
There is editing help here http://en.wikipedia.org/wiki/Help:Editing and here http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet. Image uploading help is here http://en.wikipedia.org/wiki/Wikipedia:Uploading_images.  Of course you can always view the source of my page (or any other page) to learn how to do things. &lt;br /&gt;
&lt;br /&gt;
If your embedded photo is HUGE, try some of these tips:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:File.jpg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to use the full version of the file&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:File.png|200px|thumb|left|alt text]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to use a 200 pixel wide rendition in a box in the left margin with &amp;#039;alt text&amp;#039; as description&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Media:File.ogg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for directly linking to the file without displaying the file&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Students/Jet_Antonio&amp;diff=2287</id>
		<title>Students/Jet Antonio</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Students/Jet_Antonio&amp;diff=2287"/>
				<updated>2010-01-26T22:08:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jet Antonio&amp;#039;&amp;#039;&amp;#039; is a Senior at Thurgood Marshall College majoring in Media Computing. Dreams, memory, and anthropomorphism mark his undergraduate work. This includes video, animation, and sculpture. He hopes to touch on these same themes using electronic media, which opens up new layers of physical interactivity beyond the static object or the screen. He also thinks robots are mad awesome. (And everyone knows a good robot starts with bone-crushing servos.)&lt;br /&gt;
=Midterm Project Proposal=&lt;br /&gt;
I&amp;#039;d like to create a switch that mimics the act of a doctor resuscitating a patient. I will have a model of a &amp;quot;patient&amp;quot; with a motor in it. On its chest will be a conductive strip. Inside the patient will be a vibrating motor which will be discreetly connected to two &amp;quot;paddles&amp;quot;. I will place the two paddles on the conductive strip (after yelling &amp;quot;clear&amp;quot;, of course), which will vibrate the patient as if its heart had been started or jolted.&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Students/Jet_Antonio&amp;diff=1358</id>
		<title>Students/Jet Antonio</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Students/Jet_Antonio&amp;diff=1358"/>
				<updated>2010-01-08T03:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: New page: &amp;#039;&amp;#039;&amp;#039;Jet Antonio&amp;#039;&amp;#039;&amp;#039; is a Senior at Thurgood Marshall College majoring in Media Computing. Dreams, memory, and anthropomorphism mark his undergraduate work. This includes video, animation, an...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jet Antonio&amp;#039;&amp;#039;&amp;#039; is a Senior at Thurgood Marshall College majoring in Media Computing. Dreams, memory, and anthropomorphism mark his undergraduate work. This includes video, animation, and sculpture. He hopes to touch on these same themes using electronic media, which opens up new layers of physical interactivity beyond the static object or the screen. He also thinks robots are mad awesome. (And everyone knows a good robot starts with bone-crushing servos.)&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

	<entry>
		<id>http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS147A&amp;diff=1357</id>
		<title>Classes/2010/VIS147A</title>
		<link rel="alternate" type="text/html" href="http://wiki.roberttwomey.com/index.php?title=Classes/2010/VIS147A&amp;diff=1357"/>
				<updated>2010-01-08T03:07:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jettery: /* Student Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Instructors ==&lt;br /&gt;
Robert Twomey&lt;br /&gt;
&lt;br /&gt;
rtwomey@ucsd.edu&lt;br /&gt;
*my work: http://roberttwomey.com&lt;br /&gt;
*experimental game lab: http://experimentalgamelab.net&lt;br /&gt;
*CRCA: http://crca.ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wednesday 3-4pm, Atkinson Hall Rm 1601 (CRCA research neighborhood)&lt;br /&gt;
----&lt;br /&gt;
Tim Schwartz&lt;br /&gt;
&lt;br /&gt;
Section: Wed 1 - 3 &lt;br /&gt;
&lt;br /&gt;
Office Hours: wed 12 - 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Stephanie Lie&lt;br /&gt;
&lt;br /&gt;
sflie@ucsd.edu&lt;br /&gt;
&lt;br /&gt;
Section: Tues 9-10:50, 11-12:50&lt;br /&gt;
&lt;br /&gt;
Office Hours: Wed 2-3, VAF 271&lt;br /&gt;
&lt;br /&gt;
== Platform ==&lt;br /&gt;
&lt;br /&gt;
[[Image:freeduino.jpg]] [[Image:Fk_schematic2 L.jpg|400px|thumb]]&lt;br /&gt;
[http://www.atmel.com/dyn/resources/prod_documents/doc8025.pdf datasheet (400+ pages)]&lt;br /&gt;
&lt;br /&gt;
== Grading == &lt;br /&gt;
Overall grade:&lt;br /&gt;
* Assignments 50%&lt;br /&gt;
* Midterm Project 20%&lt;br /&gt;
* Final Project 30%&lt;br /&gt;
&lt;br /&gt;
Assignments are graded on completion.  If I assign something during lecture or if you do not finish a lab activity, that item will be due by the next section (one week later).  If you finish on time, you will get 100% credit.&lt;br /&gt;
&lt;br /&gt;
Attendance is mandatory.  Each absence (from lecture or section) is a 1/2 letter grade deduction off your final grade.  Three absences is a failing grade.&lt;br /&gt;
&lt;br /&gt;
Projects are graded on :&lt;br /&gt;
* 33.3% - concept/proposal&lt;br /&gt;
* 33.3% - effort&lt;br /&gt;
* 33.3% - realization/documentation&lt;br /&gt;
&lt;br /&gt;
Readings will familiarize you with material covered in lecture.&lt;br /&gt;
&lt;br /&gt;
== Lab Safety ==&lt;br /&gt;
BE CAREFUL. IF YOU DON&amp;#039;T KNOW, ASK.&lt;br /&gt;
* http://hyperphysics.phy-astr.gsu.edu/hbase/electric/shock.html&lt;br /&gt;
* http://www.allaboutcircuits.com/vol_1/chpt_3/4.html&lt;br /&gt;
&lt;br /&gt;
== Curriculum ==&lt;br /&gt;
&lt;br /&gt;
=== Week 1 - Intro ===&lt;br /&gt;
* Lecture:&lt;br /&gt;
** Grading/rules&lt;br /&gt;
** Goals&lt;br /&gt;
** Art&lt;br /&gt;
* Homework 1: &lt;br /&gt;
** part 1 - Create a page for yourself on the wiki, adding it to this list [Classes/2010/VIS147A#Student_Pages]. On your personal page, put your name and one paragraph describing your interests in art generally and your interests in electronics and art specifically.  Questions to get started: Why are you an art/ICAM major?  Are you an art major?  Why are you taking this class in particular?  Do you have any previous experience with electronics?&lt;br /&gt;
** part 2 - Field Research.  If it plugs in, has buttons, has a switch, toasts bread, emits light, it probably runs on electricity.  We are surrounded by electronic devices.  This presents an opportunity.  Conceivably, with the right hardware, you can interface with or control any electronic device.  Exploring your local environment (your neighborhood, walmart) make a list of electrical devices, and document the 5 most interesting in this regard--things you would like to control.  Avoid the dorm room problem--i.e. do not photograph things in your dorm room, apartment, at the price center, etc., unless you have good reason to do so.  Dorm room art looks like dorm room&amp;#039;s and thus enters the world severely handicapped.  Don&amp;#039;t do it!!!  Document means photograph, video, or draw.  Post images of these five things to the wiki page you made in part 1.  If you are feeling extra creative, briefly describe how you would use each item. &lt;br /&gt;
* Lab 1:&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Voltage, Current, Resistance / Circuit, Diagram, Switch ===&lt;br /&gt;
* Reading for class: Scherz p 1-28, 49-62.&lt;br /&gt;
* Lecture: Voltage, Current, Resistance / Circuit, Diagram, Switch &lt;br /&gt;
* Homework 2:&lt;br /&gt;
* Lab 2:&lt;br /&gt;
&lt;br /&gt;
=== Week 3 - Sensors ===&lt;br /&gt;
* Lecture:&lt;br /&gt;
* Homework 3: &lt;br /&gt;
* Lab 3:&lt;br /&gt;
&lt;br /&gt;
=== Week 4 - LEDs, Transistors, Semiconductors ===&lt;br /&gt;
* Lecture:&lt;br /&gt;
* Homework 4: Proposal for Midterm Project&lt;br /&gt;
* Lab 4:&lt;br /&gt;
&lt;br /&gt;
=== Week 5 - Motors, Coils, Inductors ===&lt;br /&gt;
* Lecture: MedTech&lt;br /&gt;
** http://www.swharden.com/blog/2009-08-14-diy-ecg-machine-on-the-cheap/&lt;br /&gt;
**other&lt;br /&gt;
***Transcranial Magnetic Stimulation (TMS)&lt;br /&gt;
**** [http://transcenmentalism.org/OpenStim/tiki-index.php http://transcenmentalism.org/OpenStim]&lt;br /&gt;
***Electronic Muscle Stimulation (EMS)&lt;br /&gt;
**[[MedTech]]&lt;br /&gt;
** wireless stethoscope &lt;br /&gt;
*** http://www.freedomscope.com/&lt;br /&gt;
*** http://solutions.3m.com/wps/portal/3M/en_US/Littmann_3100_3200/stethoscope/?#Model3200&lt;br /&gt;
* Homework 5:&lt;br /&gt;
* Lab 5:&lt;br /&gt;
&lt;br /&gt;
=== Week 6 - Microcontrollers ===&lt;br /&gt;
* Lecture 6: intro to microcontrollers.  soldering.  breadboards.&lt;br /&gt;
* Homework 6:&lt;br /&gt;
* Lab 6: [[Classes/2010/VIS147A/Lab6 | assemble freeduino]]&lt;br /&gt;
=== Week 7 - Digital input/output===&lt;br /&gt;
* Lecture:&lt;br /&gt;
* Homework 7:&lt;br /&gt;
* Lab 7: [[Classes/2010/VIS147A/Lab7 | digital input/output]]&lt;br /&gt;
=== Week 8 - Analog Input/Output, PWM ===&lt;br /&gt;
* Lecture:&lt;br /&gt;
* Homework 8:&lt;br /&gt;
* Lab 8: [[Classes/2010/VIS147A/Lab8 | analog input/output, PWM]]&lt;br /&gt;
=== Week 9 - Interfacing with the computer, higher level sensors ===&lt;br /&gt;
* Lecture:&lt;br /&gt;
** serial communication&lt;br /&gt;
* Homework 9:&lt;br /&gt;
* Lab 9: [[Classes/2010/VIS147A/Lab9 | serial communication]]&lt;br /&gt;
=== Week 10 - Summary, discussion, wind-down ===&lt;br /&gt;
* Lecture: &lt;br /&gt;
* Homework 10: work on finals.  get help&lt;br /&gt;
* For Next Week: finish final projects&lt;br /&gt;
=== Finals ===&lt;br /&gt;
* Scheduled time for final project assistance&lt;br /&gt;
* Final Project Presentations. (time/location TBD)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Reference ===&lt;br /&gt;
* sensors&lt;br /&gt;
** http://itp.nyu.edu/physcomp/sensors&lt;br /&gt;
** https://ccrma.stanford.edu/CCRMA/Courses/252/sensors/sensors.html&lt;br /&gt;
* motors&lt;br /&gt;
** http://music.columbia.edu/~douglas/classes/motor_mania/&lt;br /&gt;
&lt;br /&gt;
=== Other Similar Classes ===&lt;br /&gt;
* http://itp.nyu.edu/physcomp/Intro/HomePage&lt;br /&gt;
* Microcontrollers and sensors http://music.columbia.edu/~douglas/classes/microcontrollers/&lt;br /&gt;
* mechanical actuators http://music.columbia.edu/~douglas/classes/robotics_mechanics/&lt;br /&gt;
&lt;br /&gt;
=== WhereTo Get Parts ===&lt;br /&gt;
* digikey&lt;br /&gt;
* mouser&lt;br /&gt;
* mcmaster-carr&lt;br /&gt;
* small parts&lt;br /&gt;
&lt;br /&gt;
=== Previous Final Projects ===&lt;br /&gt;
* http://wiki.roberttwomey.com/Electronic_Technologies_for_Art#Students_Pages&lt;br /&gt;
=== Main Board ===&lt;br /&gt;
Many different options.  All share a common programming environment, common code, and a similar physical layout.   The board we are using does not require an external USB adaptor, which means all we need to do to program (and power) it is to plug it into the computer with a USB cable. &lt;br /&gt;
&lt;br /&gt;
Here are some of the variants:&lt;br /&gt;
&lt;br /&gt;
*Arduino&lt;br /&gt;
** Arduino Duemilanove http://moderndevice.com/diecimila.shtml&lt;br /&gt;
* Freeduinos&lt;br /&gt;
** http://www.freeduino.org/buy.html&lt;br /&gt;
** http://www.hvwtech.com/products_view.asp?ProductID=682&lt;br /&gt;
** http://www.nkcelectronics.com/freeduino-arduino-diecimila-compatible-board-complete-kit.html&lt;br /&gt;
**http://mcukits.com/2009/03/12/assembling-the-freeduino-board-kit/&lt;br /&gt;
* Bare Bones Freeduinos&lt;br /&gt;
** Bare Bones Board http://moderndevice.com/index.shtml&lt;br /&gt;
** Readlly Bare Bones Board http://moderndevice.com/RBBB_revB.shtml&lt;br /&gt;
** require external USB adapter&lt;br /&gt;
* Off-board Serial&lt;br /&gt;
** FTDI breakout board (with DTR reset) http://www.sparkfun.com/commerce/product_info.php?products_id=8772&lt;br /&gt;
&lt;br /&gt;
== Student Pages ==&lt;br /&gt;
Register to create a log-in in the upper right.&lt;br /&gt;
&lt;br /&gt;
wiki-text of the form: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Students/RobertTwomey | RobertTwomey]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will come out looking like this: [[Students/RobertTwomey | RobertTwomey]], which is a link to your new personal page on the wiki.  Click on it and begin editing away. &lt;br /&gt;
&lt;br /&gt;
There is editing help here http://en.wikipedia.org/wiki/Help:Editing and here http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet. Image uploading help is here http://en.wikipedia.org/wiki/Wikipedia:Uploading_images.  Of course you can always view the source of my page (or any other page) to learn how to do things. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;edit&amp;quot; on the right to add your own page below. &lt;br /&gt;
* [[Students/RobertTwomey | RobertTwomey]]&lt;br /&gt;
* [[Students/StevenYuan | Steven Yuan]]&lt;br /&gt;
* [[Students/Carol Ahn | Carol Ahn]]&lt;br /&gt;
* [[Students/Jet Antonio | Jet Antonio]]&lt;br /&gt;
*and&lt;br /&gt;
*more&lt;br /&gt;
*students&lt;/div&gt;</summary>
		<author><name>Jettery</name></author>	</entry>

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