Difference between revisions of "Classes/2010/VIS145B"

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(Curriculum)
(Week 10 -)
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=== Week 9 - ===
 
=== Week 9 - ===
 
=== Week 10 - ===
 
=== Week 10 - ===
 
 
*Digital Ethnography / Online Cultures
 
*Digital Ethnography / Online Cultures
 
*Engineered Bodies
 
*Engineered Bodies
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**Biomechanical systems
 
**Biomechanical systems
 
**Brain-computer interface
 
**Brain-computer interface
*Texting + Low Bandwidth Communication
+
*Low+High Bandwidth Experience
*High-bandwidth interaction.
+
**Texting + Low Bandwidth Communication
**augmented realities
+
**High-bandwidth interaction.
**virtual realities
+
***augmented realities
 +
***virtual realities
 +
 
 +
* Computer Vision
  
 
*Computational Creativity / Generative Art
 
*Computational Creativity / Generative Art
 
** http://en.wikipedia.org/wiki/Computational_creativity
 
** http://en.wikipedia.org/wiki/Computational_creativity
 
** http://www.miller-mccune.com/culture-society/triumph-of-the-cyborg-composer-8507/
 
** http://www.miller-mccune.com/culture-society/triumph-of-the-cyborg-composer-8507/
 +
** http://en.wikipedia.org/wiki/AARON
 +
** Harold Cohen http://en.wikipedia.org/wiki/Harold_Cohen_%28artist%29
  
 
== Student Pages ==
 
== Student Pages ==

Revision as of 21:56, 24 February 2010

Course Info

Time: Thursdays 3:30-6:20pm, VAF 228. Vis 145B - Students will implement time and process based projects under the direction of faculty. Projects such as software and hardware interfacing, computer mediated performance, software art, installation, interactive environments, data visualization and sonification will be produced as advanced study and porfolio project. (4 units)

Instructor

Robert Twomey

Resources

http://www.processing.org/hacks/

Curriculum

Week 1 - Intro, Coarse Goals

Week 2 -

Week 3 -

Week 4 -

Week 5 -

Week 6 -

Week 7 -

Week 8 -

Week 9 -

Week 10 -

  • Digital Ethnography / Online Cultures
  • Engineered Bodies
    • HCI
    • Biomechanical systems
    • Brain-computer interface
  • Low+High Bandwidth Experience
    • Texting + Low Bandwidth Communication
    • High-bandwidth interaction.
      • augmented realities
      • virtual realities
  • Computer Vision

Student Pages