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Dxarts470 su12 notes

1,294 bytes added, 16:30, 26 June 2012
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*cognitive feed-back loop, Cognitive feedback system. Control systems.
= art works Artists/Artworks =
*Lozano-Hemmer 'Pulse Room' - http://www.lozano-hemmer.com/pulse_room.php
*James Coupe 'Today, Too', '(re)Collector' - OpenCV, face profiling, image matching
*Andrew Stern and Michael Mateas 'Façade' - http://www.interactivestory.net/
*Harold Cohen 'AARON' - http://www.youtube.com/watch?v=MwHQx9BrHQc
*Caleb Larson 'A Tool to Deceive and Slaughter' - http://www.caleblarsen.com/projects/a-tool-to-deceive-and-slaughter/
*Survival Research Labs -
*Niklas Roy 'Electronic Instant Camera' - http://www.niklasroy.com/project/103/electronic_instant_camera
*Joan Leandre 'retroYou (RC)' 1999-2001, 'retroYou nostal(G)' 2002-2003, 'In The Name of the Kernel' 2006-ongoing. http://retroyou.org/ - https://vimeo.com/14834830, http://rhizome.org/editorial/2008/may/21/a-map-to-reach-the-impossible-interview-with-joan-/
*Cerith Wyn Evans - chandelier works - http://www.youtube.com/watch?v=vVn14J96ReA, http://whitecube.com/artists/cerith_wyn_evans/
= Topics =
*reading a datasheet (max current, voltage, typical drop, typical application, etc.)
*breadboard, prototype, PCB
 
 
Arduino/PD
*arduino to PD http://hacklab.recyclism.com/
*serial data to pd http://hacklab.recyclism.com/blog/arduino-to-pd-serial/
Electronics Sensing
*Cheap webcams
**aveo tech cameras (<$5), 640x480 30fps. (http://www.aveotek.com/av316.htm)
*lenses**http://en.wikipedia.org/wiki/S_mount**"fixed board camera". 12mm (S-Mount) lens. M12 x 0.5mm threading.
**2.1mm (160˚ FOV), 2.8mm (120˚ FOV) - 16mm (21˚) wideangle - telephoto
**3.6mm (92˚ FOV)
**
*State Machines *Latches/Memory*digital logic*FPGAs - http://blip.tv/bios/making-demos-with-fpgas-828200*A finite-state machine (FSM) or finite-state automaton (plural: automata), or simply a state machine, is a mathematical model used to design computer programs and digital logic circuits. It is conceived as an abstract machine that can be in one of a finite number of states. The machine is in only one state at a time; the state it is in at any given time is called the current state. It can change from one state to another when initiated by a triggering event or condition, this is called a transition. A particular FSM is defined by a list of the possible transition states from each current state, and the triggering condition for each transition.*implement a state machine in digital logic 
Control Components