Difference between revisions of "WiiSound - Leilani Martin"

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(New page: == Title == MIDI Capture)
 
(Documentation)
 
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== Title ==
 
== Title ==
MIDI Capture
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WiiSound
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== Description ==
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*Motivation
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I have a strong interest in music and manipulating sound. I wanted to create a different way to control sound by using a Wiimote as the main controller. It creates a more interesting interaction with the interface instead of just buttons or mousing everything.
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*Interactive paradigm
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Using Pure Data or Pd, I created a patch that controls different parameters of a playback loop. Using the Wiimote the user can control the volume, location, and different effects of the loop.
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*Technical Description
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Using a software called OSCulator, I connected the Wiimote to my computer through its routing parameters and bluetooth.  Pd-extended contains a library called "mrpeach" that communicates the information gathered from OSCulator.  Through several parsing methods I was able to connect different buttons and motions with specific controllers within my patch.
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== Documentation ==
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[[Image:main.png]]
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[[Image:filters.png]]
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[[Image:OSCcontrols.png]]
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[[Image:panner.png]]
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[[Image:OSCulator.png]]
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== Video Demonstration ==
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link:    http://www.youtube.com/watch?v=CZF72EM_zLI

Latest revision as of 16:11, 10 June 2010

Title

WiiSound


Description

  • Motivation

I have a strong interest in music and manipulating sound. I wanted to create a different way to control sound by using a Wiimote as the main controller. It creates a more interesting interaction with the interface instead of just buttons or mousing everything.

  • Interactive paradigm

Using Pure Data or Pd, I created a patch that controls different parameters of a playback loop. Using the Wiimote the user can control the volume, location, and different effects of the loop.

  • Technical Description

Using a software called OSCulator, I connected the Wiimote to my computer through its routing parameters and bluetooth. Pd-extended contains a library called "mrpeach" that communicates the information gathered from OSCulator. Through several parsing methods I was able to connect different buttons and motions with specific controllers within my patch.

Documentation

Main.png Filters.png OSCcontrols.png Panner.png OSCulator.png


Video Demonstration

link: http://www.youtube.com/watch?v=CZF72EM_zLI