Difference between revisions of "Housemachine"

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Work page for dissertation project
 
Work page for dissertation project
 
=Overview=
 
=Overview=
 +
A Machine for Living In stages intelligent systems in domestic space to study the home as a site of intimate life. Designed to be inhabited, this project examines how technologies are altered through inhabitation. Upending the typical utilitarian concerns of the smart home with optimization and efficiency, I focus instead on the home as a nexus of personal history, desires, relationships, episodic narrative, and bodily praxis. I deploy technologies that purport to represent and analyze the self--speech recognition and synthesis, motion capture, and facial recognition, for example--and engage them with the messy conditions of domestic life. Living within the machine for a number of weeks, I produce a durable record of the home and its inhabitants: human, animal, machine. This is restaged for viewers as a hybrid experience of recorded media and live interaction.
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'''Process'''
 
'''Process'''
 
#design/build
 
#design/build
 
#inhabit
 
#inhabit
 
#summarize
 
#summarize
 
  
 
=To Do=
 
=To Do=

Revision as of 08:28, 29 July 2015

Work page for dissertation project

Overview

A Machine for Living In stages intelligent systems in domestic space to study the home as a site of intimate life. Designed to be inhabited, this project examines how technologies are altered through inhabitation. Upending the typical utilitarian concerns of the smart home with optimization and efficiency, I focus instead on the home as a nexus of personal history, desires, relationships, episodic narrative, and bodily praxis. I deploy technologies that purport to represent and analyze the self--speech recognition and synthesis, motion capture, and facial recognition, for example--and engage them with the messy conditions of domestic life. Living within the machine for a number of weeks, I produce a durable record of the home and its inhabitants: human, animal, machine. This is restaged for viewers as a hybrid experience of recorded media and live interaction.

Process

  1. design/build
  2. inhabit
  3. summarize

To Do

  • indoor positioning system
    • people / inhabitant tracking
  • sensing doors / appliances / objects / actions
  • event logging
  • audio recording system
  • audio plan
  • video plan
  • robot / mechatronc plan
  • tracking plan
  • event logging (house data recorder)

Components

Black Box Recorder

  • airplane / vessel / ship analogy
  • telemetry
  • Flight Data Recorder (FDR)
  • Cockpit Voice Recorder (CVR)

Voice Assistant

  • voice operation
  • always listening in the different rooms

lightswitch robots

gleeker

lipstick robot

head stain wiper

garbage sensor

Technology

Spark Core with OSC

Audio

  • mics in each room