Difference between revisions of "Solipsist Development"

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(Timeline)
(Week 7 - Milestone 2 - 5/10)
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===Week 7 - Milestone 2 - 5/10===
 
===Week 7 - Milestone 2 - 5/10===
Experiments with the characterization of the system:
+
*Experiments with the characterization of the system:
*Software agent?  agency.  towards what goals?
+
**Software agent?  agency.  towards what goals?
*Interruptions.   
+
**Interruptions.   
*Unexpected responses.   
+
**Unexpected responses.   
*Basic state modeling (emotional states, psychological states).   
+
**Basic state modeling (emotional states, psychological states).   
*Basic drive modeling (for novelty, entertainment, activity, rest, conversation on certain topics).
+
**Basic drive modeling (for novelty, entertainment, activity, rest, conversation on certain topics).
 +
*Attention to possible choices of text. 
  
Attention to possible choices of text. 
+
I imagine these two go hand in hand--that the choice of particular texts will lend much of the character to the piece.
 
 
I imagine these two go hand in hand.
 
  
 
===Week 8===
 
===Week 8===

Revision as of 10:28, 12 April 2011

Proposal

Concept.

Equipment.

Open Questions

  • Where else do we do this sort of psychological projection/attribution of meaining? (reading personalities or characters in non-intelligent systems)

Timeline

Week 1 - 2

Introduction to course and project development.

Week 3 - Proposal - 4/12

  1. Write this.
  2. Meet with Juan.
  3. Find desk and desk lamp for "me vs. the computer" staging of microphone/speech recognition system.

Week 4

Work time.

Week 5 - Milestone 1 - 4/26

Working model of each of two tracks:

  1. Participant speaking to computer.
  2. Computer/printer speaking to itself (feedback loop). Interpreting printer sounds as speech. Or transforming them into spech.

Week 6

Realize that the best approach will combine elements of each of the two tracks above.

Week 7 - Milestone 2 - 5/10

  • Experiments with the characterization of the system:
    • Software agent? agency. towards what goals?
    • Interruptions.
    • Unexpected responses.
    • Basic state modeling (emotional states, psychological states).
    • Basic drive modeling (for novelty, entertainment, activity, rest, conversation on certain topics).
  • Attention to possible choices of text.

I imagine these two go hand in hand--that the choice of particular texts will lend much of the character to the piece.

Week 8

Have others experience the system, try it out.

Week 9 - Milestone 3 - 5/24

Near-final form, near-final realization.

Viewer interaction tests.

Week 10

Final changes, improvements, last minute blitz.

Presentation - 6/7

Progress

Week 2

get system running again

Week 3

  • got system running again.
  • met with Juan.

Equipment

  • desk
  • desk lamp
  • sound-proof commercial glazing (windows)
  • receipt printer
  • microphone

Code

References