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Changes
→System Stories and Model Worlds: A Critical Approach To Generative Art
A-Life:
*critics warn us against mistaking these assumptions for “the rules” of life – confusing the made with the given, or culture with nature p 3. *not increasingly-accurate simulations of an authorised “life”, but experimental, reflexive performances of possible lives*a life. "life as it could be" as opposed to "life as we know it". Stefan Helmreich. p 6.
prevelance of pragmatism with generative/software artworks. people do/make what they are able. when tech is a stretch, "able" is quite limiting.
*"consider the subject or agent modelled here, if that’s the story we want to tell: a clone in a crowd, unchanging, with no traction on the space it inhabits, existing in an ongoing, perpetual present." p 5.
*"usual disconnection between agent and environment – agents interact with each other, but have no functional impact on their world" p 6.
===Works===