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Students/Tristan Newcomb

15 bytes removed, 04:32, 13 January 2010
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Over the last few years, I've gotten to unleash a dozen-or-so stealth theater pieces in lower-div classes, where I pretend to be a project developer from a huge video game company (usually Electronic Arts), coming to give a guest lecture to students about the glories (and perils) of gaming dev. These performance pieces are scripted to go horribly wrong, but the students are not told in advance that the whole thing's a cruel construct. Ars Technica ended up doing an article on it: http://is.gd/6atEc
Over the last few yearsLuckily, Imet a couple of undergrad folks who are also dead serious about making feature-length indie movie projects, and we've gotten to unleash managed a dozen-or-couple so stealth theater pieces in lower-div classesfar, where I pretend to be a project developer from a huge video game company (usually Electronic Arts), coming to give a guest lecture to students about with two others on the glories (and perils) of gaming dev. These performance pieces are scripted way to go horribly wrong, but the students are not told in advance that the whole thing's a cruel constructgetting done by summer: www. Ars Technica ended up doing an article on it: http://islumalin.gd/6atEccom
Luckily, I met a couple of undergrad folks who are also dead serious about making feature-length indie movie projects, and we've managed a couple so far, with two others on the way to getting done by summer. (www.lumalin.com is the site) Haven't had a lot of eletronics experience; engineering-illiterate is probably a fair way to put it. But all the more reason to take the plunge, I suppose....
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