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→System Stories and Model Worlds: A Critical Approach To Generative Art
*system - abstract formal structure
*system story - "a translation or narration of the processual structures, ontology, entities and relations in a software system".
*"the value of system stories for generative art is in their ability to connect...entities and relations within the system, with entities and relations outside it" p 3.
A-Life:
not increasingly-accurate simulations of an authorised “life”, but experimental, reflexive performances of possible lives
*"software... uncoupled from instrumentality or referentiality.. [it] serves nothing save its own play, display and critique.” brad borevitz. p 3.
*referentiality is downplayed in favour of pure generative instrumentality. p 5.
*explanatory power?
*simulation?
*visualization vs. model. explanatory value. exact science. representation.
what kind of world is modelled? an impoverished one. p5.
*computationally pragmatic attributes. p 5.
*"usual disconnection between agent and environment – agents interact with each other, but have no functional impact on their world" p 6.
*a life. "life as it could be" as opposed to "life as we know it". Stefan Helmreich. p 6.
===Works===
*Casey Reas - Software {Structures}: Reas’ #002 and #003, Tarbell’s #003A and #003B, and Ngan’s #003B. [10]