Difference between revisions of "Aquarium"

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(Title)
(Description)
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*Motivation
 
*Motivation
  
Same motivation as midterm really...
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This piece was motivated by my interest in video games and idea that art doesn't need to be serious all the time. This piece is essentially a role reversal of the classic mario video game franchise. Here, the user assumes the role of bowser and indulges in a nonstop slaughter of his mortal enemy.  
 
 
I would like to utilize motion/facial tracking to construct a virtual aquarium projected on screen. The projection would depict a dark aquarium and when motion is detected (person walking in front of webcam), a tiny orb would light up amidst the darkness. When a face becomes recognized, the ambiguous orb reveals itself as the lure from an angler fish which jumps towards the persons face and crash onto the screen as if it were glass. Stylistically, i want to stay in the same line as the sunflower project and create a few distinct animations with their own nuances.  
 
  
 
*Technical Description
 
*Technical Description
  
I would like to create the animations in flash and somehow incorporate them into processing using open CV.
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This piece utilizes OpenCV and processing to create a non-controller based user interface to immerse the user in a video game dreamscape (in respect to bowser).
  
 
== Visualization ==
 
== Visualization ==
  
 
coming soon!
 
coming soon!

Revision as of 14:16, 10 June 2010

Title

Super Mario Slaughter

Description

  • Motivation

This piece was motivated by my interest in video games and idea that art doesn't need to be serious all the time. This piece is essentially a role reversal of the classic mario video game franchise. Here, the user assumes the role of bowser and indulges in a nonstop slaughter of his mortal enemy.

  • Technical Description

This piece utilizes OpenCV and processing to create a non-controller based user interface to immerse the user in a video game dreamscape (in respect to bowser).

Visualization

coming soon!