Difference between revisions of "Camera Keyboard - Joeny Thipsidakhom"

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(New page: == Description == *Motivation Same as Midterm I’m interested in virtual space/realms and how it interacts with the physical world or how the physical world interacts with virtual space,...)
 
(Visualization)
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== Visualization ==
 
== Visualization ==
 
*Functional Diagrams
 
*Functional Diagrams
Coming Soon...
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[USER] -> [Camera + Lights] -> [Processing] -> [Processing Game]
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*Visual Concept
 
*Visual Concept
 
Coming Soon...
 
Coming Soon...

Revision as of 11:47, 2 June 2010

Description

  • Motivation

Same as Midterm

I’m interested in virtual space/realms and how it interacts with the physical world or how the physical world interacts with virtual space, whether it’s through games and a controller, being a part of a physical place in a parallel virtual world, or through actual physical movement. I’m also what people may consider a “gamer” and interested in the whole interaction interface they use, whether its web-cams, standard controllers, motion controllers, etc and how those affect the way we interact with the virtual.

  • Interactive paradigm

I'm going to attempt to create a sort of game/animation that uses the brightness tracking of Processing and an external controller for inputs. As the brightness spot moves so will the character in the game would too (left, right, up, down) and as you press a button on the controller it would cause something on screen.

  • Technical Description

Processing and an external controller. Brightness tracking would allow for character movement while the external controller would allow for user inputs and secondary interaction. I'll create some sort of simple game/environment/animation in processing which to user would have to interact with.

Visualization

  • Functional Diagrams

[USER] -> [Camera + Lights] -> [Processing] -> [Processing Game]

  • Visual Concept

Coming Soon...

Documentation

Coming Soon...