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Social Creature

No change in size, 00:38, 21 May 2010
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<blockquote>An aquarium with a single floating creature. It follows the person's face in front of the screen. It will have a sad facial expression when it can't identify a face, a happy facial expression when a face becomes tracked, and an ecstatic facial expression when there is more than one face.</blockquote>
Come project time, I had modified the creature to react to the distance of a single face. The closer the face was, the more agitated the creature would be. The creature was also changed from sea creature to ghost, and an emphasis placed on the web-based component of the project in addition to the interactivity.
 
== Motivation ==
 
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.
== Interactive Paradigm ==
It will work using a face detection library opencv. The position of the creature will be mapped to the position of the larger face detected. Face detection also will determine if there are multiple faces in view, triggering the levels of happiness for the creature. This can be done using processing, but also through flash (there is an opencv port to it). From my experience, flash is a bit harder to program but easier to animate with.
 
== Objectives ==
 
People already have an strong tendency to anthropomorphise animals and even objects. My goal is, using very rudimentary interactivity under a layer of spritely animation, to bring out empathy in viewers.
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