Difference between revisions of "Sound Sketch - Emilio Marcelino, Greg Parsons, and Ben Brickley"

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(New page: == '''Motivation''' == Sticking to our primary interests in color, movement and scale, we decided to create a project that would require a computer, a microphone, and a mouse. With these...)
 
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http://imgur.com/HEDZl.jpg
 
http://imgur.com/HEDZl.jpg
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== '''Documentation''' ==
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The project worked well as a display piece and functioned while under demand. After discussion with the class we agree that the project is stronger as a volume level reacting rather than frequency reacting design. It would be interesting to further develop the project and implement it into a gallery setting. Where people would walk past it and have it react. It would be better to fine tune it so that it can be used on a larger set of screens with smaller drawings so that it would not have to be reset after a short amount of use, this would allow more people and a longer amount of time for interaction.
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Images coming soon.

Revision as of 08:46, 20 May 2010

Motivation

Sticking to our primary interests in color, movement and scale, we decided to create a project that would require a computer, a microphone, and a mouse. With these three components we would be able to create a graffiti drawing program. Later came another interest in using the webcam to create a drawing program. So we replaced the mouse element with the webcam.


Interaction

To interact with our piece the individual will have to have a webcam, a microphone and a computer with Processing. When running the sketch we will use head tracking to replace the mouse and when speaking or blowing into the microphone, the program will draw.

Basically... speaking and moving your head simultaneously will allow you to draw within Processing.

Function

We will add the webcam head tracking sketch to the original microphone/mouse sketch to create a microphone and webcam drawing program.

Visualization

HEDZl.jpg

Documentation

The project worked well as a display piece and functioned while under demand. After discussion with the class we agree that the project is stronger as a volume level reacting rather than frequency reacting design. It would be interesting to further develop the project and implement it into a gallery setting. Where people would walk past it and have it react. It would be better to fine tune it so that it can be used on a larger set of screens with smaller drawings so that it would not have to be reset after a short amount of use, this would allow more people and a longer amount of time for interaction.

Images coming soon.