Difference between revisions of "Students/Tristan Newcomb"

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Over the last few years, I've gotten to unleash a dozen-or-so stealth theater pieces in lower-div classes, where I pretend to be a project developer from a huge video game company (usually Electronic Arts), coming to give a guest lecture to students about the glories (and perils) of gaming dev.  These performance pieces are scripted to go horribly wrong, but the students are not told in advance that the whole thing's a cruel construct.  Ars Technica ended up doing an article on it: http://is.gd/6atEc
 
Over the last few years, I've gotten to unleash a dozen-or-so stealth theater pieces in lower-div classes, where I pretend to be a project developer from a huge video game company (usually Electronic Arts), coming to give a guest lecture to students about the glories (and perils) of gaming dev.  These performance pieces are scripted to go horribly wrong, but the students are not told in advance that the whole thing's a cruel construct.  Ars Technica ended up doing an article on it: http://is.gd/6atEc
  
Luckily, I met a couple of undergrad folks who are also dead serious about making feature-length indie movie projects, and we've managed a couple so far, with two others on the way to getting done by summer: www.lumalin.com
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Luckily, I met a couple of undergrad folks who are also dead serious about making feature-length indie movie projects, and we've managed a couple so far, with two others on the way to getting done by summer: http://www.lumalin.com
  
 
Haven't had a lot of eletronics experience; engineering-illiterate is probably a fair way to put it.  But all the more reason to take the plunge, I suppose....
 
Haven't had a lot of eletronics experience; engineering-illiterate is probably a fair way to put it.  But all the more reason to take the plunge, I suppose....

Revision as of 21:33, 12 January 2010

Over the last few years, I've gotten to unleash a dozen-or-so stealth theater pieces in lower-div classes, where I pretend to be a project developer from a huge video game company (usually Electronic Arts), coming to give a guest lecture to students about the glories (and perils) of gaming dev. These performance pieces are scripted to go horribly wrong, but the students are not told in advance that the whole thing's a cruel construct. Ars Technica ended up doing an article on it: http://is.gd/6atEc

Luckily, I met a couple of undergrad folks who are also dead serious about making feature-length indie movie projects, and we've managed a couple so far, with two others on the way to getting done by summer: http://www.lumalin.com

Haven't had a lot of eletronics experience; engineering-illiterate is probably a fair way to put it. But all the more reason to take the plunge, I suppose....