Difference between revisions of "Virtual Walk? - Joeny Thipsidakhom"
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*Visual Concept | *Visual Concept | ||
Coming Soon..... | Coming Soon..... |
Revision as of 10:16, 29 April 2010
Virtual Walk?
Description
- Motivation
I’m interested in virtual space/realms and how it interacts with the physical world or how the physical world interacts with virtual space, whether it’s through games and a controller, being a part of a physical place in a parallel virtual world, or through actual physical movement. I’m also what people may consider a “gamer” and interested in the whole interaction interface they use, whether its web-cams, standard controllers, motion controllers, etc and how those affect the way we interact with the virtual.
- Interactive paradigm
For now I think I’ll keep it somewhat simple and add to it as I get the general concept working. Basically, I want to create something that takes real world physical movements, like walking, or turning of a person’s head, and translate that to movement/interaction in a virtual space. For example, physical walking would cause your virtual character to walk.
- Technical Description
I’ll be using the accelerometers in wiimotes to gather movement values of a person and using a program like processing to translate the values into movement in a virtual space. Multiple wiimotes will be used, in fact two will be used, to measure a person’s walking movement and head movement. I’ll either create something in processing that will interact with the person’s movement or use/create a virtual 3D space in which the person’s virtual avatar would move around in according to the person’s movement.
Visualization
- Functional Diagrams
[USER] -> [Accelerometer/Wiimote + USER Motion] -> [Processing/Wiimote-to-PC Communication] -> [Screen/Visual]
- Visual Concept
Coming Soon.....