Difference between revisions of "Virtual Walk? - Joeny Thipsidakhom"

From Robert-Depot
Jump to: navigation, search
(Visualization)
(Visualization)
Line 21: Line 21:
 
*Visual Concept
 
*Visual Concept
  
Coming Soon.....
+
[[Image:VIS 145B Visual.jpg|VIS 145B Visual.jpg]]

Revision as of 10:51, 29 April 2010

Virtual Walk?

Description

  • Motivation

I’m interested in virtual space/realms and how it interacts with the physical world or how the physical world interacts with virtual space, whether it’s through games and a controller, being a part of a physical place in a parallel virtual world, or through actual physical movement. I’m also what people may consider a “gamer” and interested in the whole interaction interface they use, whether its web-cams, standard controllers, motion controllers, etc and how those affect the way we interact with the virtual.

  • Interactive paradigm

For now I think I’ll keep it somewhat simple and add to it as I get the general concept working. Basically, I want to create something that takes real world physical movements, like walking, or turning of a person’s head, and translate that to movement/interaction in a virtual space. For example, physical walking would cause your virtual character to walk.

  • Technical Description

I’ll be using the accelerometers in wiimotes to gather movement values of a person and using a program like processing to translate the values into movement in a virtual space. Multiple wiimotes will be used, in fact two will be used, to measure a person’s walking movement and head movement. I’ll either create something in processing that will interact with the person’s movement or use/create a virtual 3D space in which the person’s virtual avatar would move around in according to the person’s movement.

Visualization

  • Functional Diagrams

[USER] -> [Accelerometer/Wiimote + USER Motion] -> [Processing/Wiimote-to-PC Communication] -> [Screen/Visual]

  • Visual Concept

VIS 145B Visual.jpg