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==Description==
OUR FINIAL PROJECT: Made in Processing, and only processing, our goal was to construct a simon says sort of game where simon would be the computer and we would be the people following simon. Simon generates a square that moves around in a certain amount of time. Your goal is to catch the square with your flashlight and whenever you do happen to catch it, your score will increase by one. When your score hits seven, the picture takes an awesome awkward picture of you in the most awkwardest pose ever (example picture below of Joel with his yogurt flashlight). Seven references the language of games in that the number seven is of significance in many casino games and also seven plays a significant role in soccer and ruby, both popular sports (outside of the US). In our game, we involve both athleticism and the playful feel of a digital semblance of a computer motion game. The reward is documented in the "saved" folder. Of course you can play the game up close and go about a distance of ----- to hit the square. Of course though, the funniest is when you (this is you = o) are [ ] ----------o this part away from the computer screen ( this is the computer screen = [ ]). ''* Motivation
We were both really inspired by the youtube video shown in class with the zen master and how he was able to control music tracks just with his arm and leg motions. Although our interests usually lie outside of this medium, we are very interesting in manipulating processing into doing something similar to what we saw. Our interests lie usually in the traditional construction of art so for the preliminary idea for our project we have decided to make a processing project based upon the mini projects we made last week.
* Interactive Paradigm
There will be a fly bouncing fast around the screen. You are the flyswatter.
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(4) Simon Says