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*Interactive paradigm
I'm going to attempt to create a sort of game/animation that uses the brightness tracking of Processing and an external controller for inputs. As the brightness spot moves so will the character in the game would too (left, right, up, down) and as you press a button on the controller it would cause something on screen.
UPDATE: I'm going to be using Processing's brightness tracking along with a virtual keyboard created in Processing to control the movements of a game character. The user/users will have to navigate virtual space using hand held light sources and a web-cam paired with Processing's brightness tracking.
*Technical Description
Processing and an external controller. Brightness tracking would allow for character movement while the external controller would allow for user inputs and secondary interaction. I'll create some sort of simple game/environment/animation in processing which to user would have to interact with.
UPDATE: Processing and two external light sources along with a web-cam. Brightness tracking will track the two light sources and depending on the area Processing picks up the light sources it will cause virtual typing of the keyboard. This will be paired with another Processing sketch in the form of a game. Either two people can control the game, or a single person by themselves.