Project for [http://wiki.dxarts.washington.edu/groups/general/wiki/cae56/DXARTS_490__Art_and_the_Brain__Fall_2013.html DXARTS 490 AU13 - Art and The Brain]
=Lost Referent=
= feedback loops =
*at the scale of the individual, what experimental feedback loops are possible?
*sharpen the loop.
**sharpen the feedback loop.
**sharpen the stick.
**sharpen the loop, target.
*cognitive feedback. no different than life. alan kaprow, situationists.
*artist as probe
**vito acconci.
**binaural recordings.
= ideas =
*boundaries between the internal and the external.
*feedback loops (art machine), cognitive.
*perceptual (Lucier, etc.)
*access to the ineffable, numinous (thought, spirit, things that can’t be articulated)
*or a better interface
*establishing other ways, other paths, other circuits.
*goal is new thought, perspective.
*cognitive feedback loop.
*encounter with unmediated children’s speech.
*reenacting children’s drawings (reemobdiment, closeness through kinesthetic experience) perhaps some child, there, moved their hand in a similar way in making the drawing.
*arcs
**end of life: alzheimer’s chatbot.
**beginning of life: searle’s room. pre-linguistic communication, poetics.
*something with a longer arc.
*krapp’s last tape. looping triple structure.
*training models on fMRI machine vs cognition in the wild. Hutchins.
**fMRI models will be interesting when they can be gathered in the wild.
**james hughes elective ECoG chip. (or probably everyone else in this class)
<blockquote>
Nervous systems do not form representations of the world, they can only form representations of interactions with the world.[3]
<br>
The emphasis on finding and describing "knowledge structures" that are somewhere "inside" the individual encourages us to overlook the fact that human cognition is always situated in a complex sociocultural world and cannot be unaffected by it.
</blockquote>
—Hutchins, 1995 p. xiii
*principles of cognitive feedback loops:
*force as many encounters with a stimulus as possible (e.g. re-reading systems aesthetics)
*confound habitual understandings,
**Brecht’s Verfremdungseffekt. making strange through technology.
**machine as substitute (the technological other)
*Keith Tyson.
**paradoxical nature of cognitive automation, enhancement.
**unless we are touching the ineffable, numinous.
**poetic. not that.
==searles room II==
*remake project I made, but with machine learning.
==Speech Circuits==
= References =
Fundamental Pathos. Witness to tragedy. Lost memory.
==Warhol Disaster Series==
Equanimity in the face of tragedy.
*http://media-cache-ak0.pinimg.com/236x/91/39/f9/9139f9307dc592918d90b90fb3a75de4.jpg
*Andy Warhol, ''Tunafish Disaster'', 1963