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→To Do
*color balance / retouch photo results
'''Refocuser'''
*switch between textures/scenes on the fly
*integrate mike's fade
*Implement full-resolution refocuser... sparse textures (AMD only) tiled resources (DirectX 11/Windows)
*2-pass refocus shader (x and y independently), so as not to nest loops [http://openframeworks.cc/tutorials/graphics/shaders.html of blur example]