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Lightfield

125 bytes added, 00:40, 1 June 2015
To Do
*save tile number along with x and y pos for each camera
'''Refocuser'''
*desaturate and other image processing in shader
**rgb2hsv, hsv2rgb: http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
*GLSL optimizations - https://www.opengl.org/wiki/GLSL_Optimizations
*GLSL math functions - http://www.shaderific.com/glsl-functions/

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