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Lightfield

23 bytes added, 22:55, 1 June 2015
To Do
*save tile number along with x and y pos for each camera
'''Refocuser'''
*threaded image loader
*desaturate and other image processing in shader
**rgb2hsv, hsv2rgb: http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl

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