Name: Jenny Wang Major: ICAM/ Econ Minor
Hey everyone. I'm a third year, graduating after this quarter, which I'm pretty excited about. My background is in fine arts. I love painting, comic books and digital painting (with corel and sai mainly, but with photoshop as well). I'm a chronic sketcher and I have an obsessive and rather sardonic personality, which another artist tells me are good traits for artists, although I'm not yet sure why. Anyways, I'm a huge nerd; I read ungodly amounts of manga, watch too many movies, play too many video games, and draw fanart for all of them (it's not a big a waste of time as you may think, I make money by subsequently selling said fanart at a variety of cons).
Professionally, I classify myself as a graphic designer. I do website work for both the UCSD Guardian newspaper and the Virtual Reality Medical Institute in Mira Mesa.
I won't go into my personal life because...well, apart from drawing...I don't really have one.
As an aspiring artist in the field of new media, I'm hoping to find a good way to combine the instant inspiration artwork of the past with the technology of today. I often find that technology takes over a piece of artwork though, and that takes the beauty out of it for me.
Great to meet you all : D
My Deviantart (if you want to see more of my work): www.tyrine666.deviantart.com
ICAM 145B - Midterm Proposal
Jenny T. Wang and Anna Lin and Ellen Huang
Our thought is to create a simple first person shooter which allows people to actively participate in their own destruction. We will be using the Brightness Tracking code and modifying it so that a target follows the brightest thing on screen and hitting the mouse button or pressing a key will shoot bullets at the target. The finished product will require two "players", one who wears a flashlight and runs around in front of the camera, and another who sits at the computer screen and shoots.
There will be a gun at the bottom responding to the coordinates of the mouse, and the either the F button or the spacebar will allow the firing of the shot.
Socially, this game will open the topic of being desensitized to violence by the media in general and video games in particular by allowing a role-reversal and letting players experience a shooter game as a target rather than a hunter.
Process and Presentation:
We've distinguished two targets, and they will respond to different colors of light. Two flashlights covered with blue and red balloon filters are held by the "targets". The camera, pointing towards the hunted with the screen turned away from them, allows a sense of heightened stress due to the unknown, while the shooter controls the situation and falls prey to the computer at the same time. On one hand; the computer will aim for the lights automatically. However, on the off chance that they are wrong, there is no way to correct them. The shooter is as much a slave to the technology as the hunted.
Proposal Dance in the Dark
DitD will be a combination of interactivity, motion, and old school impressionism. There will be a combination of using a light source to draw on a digital canvas, then having that played back over and over again in a sort of impressionistic rendition of what a dance would look like if it were painted. Dance as an art form depends very much on motion, patterns and repetition, and so we will be incorporating that into a medium which has, up until now, been stationary.
The project depends very much on each person and their presentation, or at least the way they wish to move with the tools in their hands. The tools will be two flashlights, the ends lit artificially bright so that, in the dark of the classroom, they will be the two points the camera catches. As the person with the flashlight moves, the movement of the lights will draw a line of patterned lights or lines on the blank canvas, then replay the pattern of the movement over and over (recording about 5 seconds or so at a time, or until the light goes off.) Every time the light switches off and back on, the color of the recorded line changes.. This leaves the choice of the mental effect brought on by color to the “dancer”; if he/she flickers the light a lot, the colors will be a lot more seizure-inducing than someone who just keeps the light on for a long time.
We will need: - a webcam - two flashlights - a projection screen for the final presentation - preferably someone who can dance