Difference between revisions of "UMV"
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* Reference: | * Reference: | ||
http://www.motiontheory.com/work/nike_presto-04 | http://www.motiontheory.com/work/nike_presto-04 | ||
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View video 'Urban Canvas'. | View video 'Urban Canvas'. | ||
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http://www.motiontheory.com/work/nike_flow | http://www.motiontheory.com/work/nike_flow | ||
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View video 'Flow'. | View video 'Flow'. | ||
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+ | |||
+ | ==Documentation== | ||
+ | *Screenshots: | ||
+ | |||
+ | uMV_windmills: | ||
+ | |||
+ | [[Image:Umv_shot.jpg]] | ||
+ | |||
+ | uMV_street: | ||
+ | |||
+ | [[Image:Umv_street_shot.jpg]] | ||
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+ | uMV_black: | ||
+ | |||
+ | [[Image:Umv_black_shot.jpg]] | ||
+ | |||
+ | |||
+ | * Source Code: | ||
+ | |||
+ | -coding consists of initialization of camera, bitmap manipulating to create motion-detecting/color/background editing effects, and some animating code. | ||
+ | |||
+ | -camera code and motion detecting code is adapted from http://drawlogic.com/2007/10/17/motion-detection-in-flash-as2-and-as3-and-c/, with some changes for color and background editing effects. | ||
+ | |||
+ | CAMERA: | ||
+ | -sets up webcam and shows security panel | ||
+ | |||
+ | [[Image:Cam_code.jpg]] | ||
+ | |||
+ | BITMAP: | ||
+ | |||
+ | [[Image:Bitmap_initialize.jpg]] | ||
+ | |||
+ | [[Image:Bitmap_snap.jpg]] | ||
+ | |||
+ | ANIMATIONS: | ||
+ | |||
+ | -code needed for animating windmills and shadows, the animations are based on camera activity level; the more movement the faster they go. | ||
+ | |||
+ | --windmills in uMV | ||
+ | |||
+ | [[Image:Windmill_code.jpg]] | ||
+ | |||
+ | --shadows in uMV_black and uMV_city | ||
+ | |||
+ | [[Image:Shadows_code.jpg]] |
Latest revision as of 12:56, 4 June 2010
Title
You Music Video (uMV)
Description
- Motivation
I've had interest in rotoscoping and animation in videos and dance for a while - and I'm interesting in mixing them, live.
- Interactive paradigm
As the person dances/moves, animation or other features will react to their movement, enhancing it on video, and basically creating a music video on the spot.
- Technical Description
The person would be caught and tracked on camera, and we could use frame differencing to track the magnitude of his or her movements and the pre-coded/drawn animations would react accordingly. Background images can be added and changed over time to improve the effect.
Visual Concept
- Reference:
http://www.motiontheory.com/work/nike_presto-04
View video 'Urban Canvas'.
http://www.motiontheory.com/work/nike_flow
View video 'Flow'.
Documentation
- Screenshots:
uMV_windmills:
uMV_street:
uMV_black:
- Source Code:
-coding consists of initialization of camera, bitmap manipulating to create motion-detecting/color/background editing effects, and some animating code.
-camera code and motion detecting code is adapted from http://drawlogic.com/2007/10/17/motion-detection-in-flash-as2-and-as3-and-c/, with some changes for color and background editing effects.
CAMERA: -sets up webcam and shows security panel
BITMAP:
ANIMATIONS:
-code needed for animating windmills and shadows, the animations are based on camera activity level; the more movement the faster they go.
--windmills in uMV
--shadows in uMV_black and uMV_city