Difference between revisions of "UMV"

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(Documentation)
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==Documentation==
 
==Documentation==
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*Screenshots:
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uMV_windmills:
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[[Image:Umv_shot.jpg]]
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uMV_street:
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[[Image:Umv_street_shot.jpg]]
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uMV_black:
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[[Image:Umv_black_shot.jpg]]
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* Source Code:
 
* Source Code:
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ANIMATIONS:
 
ANIMATIONS:
  
-code needed for animating windmills and shadows
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-code needed for animating windmills and shadows, the animations are based on camera activity level; the more movement the faster they go.
  
 
--windmills in uMV
 
--windmills in uMV

Latest revision as of 12:56, 4 June 2010

Title

You Music Video (uMV)

Description

  • Motivation

I've had interest in rotoscoping and animation in videos and dance for a while - and I'm interesting in mixing them, live.

  • Interactive paradigm

As the person dances/moves, animation or other features will react to their movement, enhancing it on video, and basically creating a music video on the spot.

  • Technical Description

The person would be caught and tracked on camera, and we could use frame differencing to track the magnitude of his or her movements and the pre-coded/drawn animations would react accordingly. Background images can be added and changed over time to improve the effect.

Visual Concept

  • Reference:

http://www.motiontheory.com/work/nike_presto-04

View video 'Urban Canvas'.

http://www.motiontheory.com/work/nike_flow

View video 'Flow'.


Documentation

  • Screenshots:

uMV_windmills:

Umv shot.jpg

uMV_street:

Umv street shot.jpg

uMV_black:

Umv black shot.jpg


  • Source Code:

-coding consists of initialization of camera, bitmap manipulating to create motion-detecting/color/background editing effects, and some animating code.

-camera code and motion detecting code is adapted from http://drawlogic.com/2007/10/17/motion-detection-in-flash-as2-and-as3-and-c/, with some changes for color and background editing effects.

CAMERA: -sets up webcam and shows security panel

Cam code.jpg

BITMAP:

Bitmap initialize.jpg

Bitmap snap.jpg

ANIMATIONS:

-code needed for animating windmills and shadows, the animations are based on camera activity level; the more movement the faster they go.

--windmills in uMV

Windmill code.jpg

--shadows in uMV_black and uMV_city

Shadows code.jpg