Difference between revisions of "WiiSound - Leilani Martin"
Leilanim14 (talk | contribs) (New page: == Title == MIDI Capture) |
Leilanim14 (talk | contribs) (→Title) |
||
Line 1: | Line 1: | ||
== Title == | == Title == | ||
− | + | WiiSound | |
+ | |||
+ | |||
+ | == Description == | ||
+ | *Motivation | ||
+ | I have a strong interest in music and manipulating sound. I wanted to create a different way to control sound by using a Wiimote as the main controller. It creates a more interesting interaction with the interface instead of just buttons or mousing everything. | ||
+ | |||
+ | *Interactive paradigm | ||
+ | Using Pure Data or Pd, I created a patch that controls different parameters of a playback loop. Using the Wiimote the user can control the volume, location, and different effects of the loop. | ||
+ | |||
+ | *Technical Description | ||
+ | Using a software called OSCulator, I connected the Wiimote to my computer through its routing parameters and bluetooth. Pd-extended contains a library called "mrpeach" that communicates the information gathered from OSCulator. Through several parsing methods I was able to connect different buttons and motions with specific controllers within my patch. |
Revision as of 15:58, 10 June 2010
Title
WiiSound
Description
- Motivation
I have a strong interest in music and manipulating sound. I wanted to create a different way to control sound by using a Wiimote as the main controller. It creates a more interesting interaction with the interface instead of just buttons or mousing everything.
- Interactive paradigm
Using Pure Data or Pd, I created a patch that controls different parameters of a playback loop. Using the Wiimote the user can control the volume, location, and different effects of the loop.
- Technical Description
Using a software called OSCulator, I connected the Wiimote to my computer through its routing parameters and bluetooth. Pd-extended contains a library called "mrpeach" that communicates the information gathered from OSCulator. Through several parsing methods I was able to connect different buttons and motions with specific controllers within my patch.