Difference between revisions of "WiiSound - Leilani Martin"
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Using a software called OSCulator, I connected the Wiimote to my computer through its routing parameters and bluetooth. Pd-extended contains a library called "mrpeach" that communicates the information gathered from OSCulator. Through several parsing methods I was able to connect different buttons and motions with specific controllers within my patch. | Using a software called OSCulator, I connected the Wiimote to my computer through its routing parameters and bluetooth. Pd-extended contains a library called "mrpeach" that communicates the information gathered from OSCulator. Through several parsing methods I was able to connect different buttons and motions with specific controllers within my patch. | ||
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+ | == Documentation == | ||
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Revision as of 16:00, 10 June 2010
Title
WiiSound
Description
- Motivation
I have a strong interest in music and manipulating sound. I wanted to create a different way to control sound by using a Wiimote as the main controller. It creates a more interesting interaction with the interface instead of just buttons or mousing everything.
- Interactive paradigm
Using Pure Data or Pd, I created a patch that controls different parameters of a playback loop. Using the Wiimote the user can control the volume, location, and different effects of the loop.
- Technical Description
Using a software called OSCulator, I connected the Wiimote to my computer through its routing parameters and bluetooth. Pd-extended contains a library called "mrpeach" that communicates the information gathered from OSCulator. Through several parsing methods I was able to connect different buttons and motions with specific controllers within my patch.