Changes

Systems 2014

4 bytes added, 16:05, 30 January 2014
System Stories and Model Worlds: A Critical Approach To Generative Art
system story - "a translation or narration of the processual structures, ontology, entities and relations in a software system".
*A-Life:"critics warn us against mistaking these assumptions for “the rules” of life – confusing the made with the given, or culture with nature" p 3. **"not increasingly-accurate simulations of an authorised “life”, but experimental, reflexive performances of possible lives" visualization vs. model. explanatory value. exact science. representation. *"the value of system stories for generative art is in their ability to connect...entities and relations within the system, with entities and relations outside it" p 3.
*"software... uncoupled from instrumentality or referentiality.. [it] serves nothing save its own play, display and critique.” brad borevitz. p 3.
*computationally pragmatic attributes. p 5.
*"usual disconnection between agent and environment – agents interact with each other, but have no functional impact on their world" p 6.
*a life. "life as it could be" as opposed to "life as we know it". Stefan Helmreich. p 6.
**"not increasingly-accurate simulations of an authorised “life”, but experimental, reflexive performances of possible lives"
 
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