5,710
edits
Changes
→To Do
*port to run on ubuntu machine / testing
*Implement full-resolution refocuser... sparse textures (AMD only) tiled resources (DirectX 11/Windows)
*2-pass refocus shader (x and y independently), so as not to nest loops[http://openframeworks.cc/tutorials/graphics/shaders.html of blur example]
'''Projection'''
**fill 7'9" vertical @ 11'5" with HaNa's short throw.