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Lightfield

85 bytes added, 18:04, 15 May 2015
To Do
*integrate mike's fade
*Implement full-resolution refocuser... sparse textures (AMD only) tiled resources (DirectX 11/Windows)
*2-pass refocus shader (x and y independently), so as not to nest loops [**http://openframeworks.cc/tutorials/graphics/shaders.html of blur example]
**http://xissburg.com/faster-gaussian-blur-in-glsl/
**http://web.archive.org/web/20141112041923/http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader
**https://github.com/spite/Wagner/blob/master/fragment-shaders/circular-blur-fs.glsl
'''Projection'''
*fill 7'9" vertical @ 11'5" with HaNa's short throw.

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