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Lightfield

16 bytes removed, 18:05, 15 May 2015
To Do
*integrate mike's fade
*Implement full-resolution refocuser... sparse textures (AMD only) tiled resources (DirectX 11/Windows)
*2-pass refocus shader (x and y independently), so as not to nest loops **http://openframeworks.cc/tutorials/graphics/shaders.html of blur example
**http://xissburg.com/faster-gaussian-blur-in-glsl/
**http://web.archive.org/web/20141112041923/http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader

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